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Horseman GO, a Virtual Horse Racing Game Launches as the World’s First Decentralised Autonomous Game

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Deployed on the EOS blockchain, the game will be fully self-operational and self-managing with players determining how the in-game ecosystem will evolve over time

Cogito, the blockchain gaming studio, announced the official launch of the world’s first decentralised autonomous game (DAG), Horseman GO. An end-to-end virtual horse racing game, players will be responsible for constructing their own ranches in order to breed, cultivate, and train horses for racing. Deployed on the EOS public blockchain, Horseman GO is differentiated by its governance mechanisms which are underwritten in code, rather than in the hands of game publishers. The first of its kind, Horseman GO is the first blockchain game to be fully self-operational, self-managing, and self-developing––with players dictating how the Horseman GO ecosystem will continue to evolve over time.

Designed to challenge the existing inadequacies of modern-day online games which are centralised by design, Horseman GO addresses the imbalance between game developers, network operators, and players observed in the industry today. With in-game assets such as horses and other core resources put on the blockchain, players are able to safely purchase, trade, and ensure the provenance of these assets which now have real-world value as part of a digital in-game economy.

Cogito Founder Kevin Yu said, “From the irrefutable success of CryptoKitties in 2017, we’ve seen that the blockchain gaming ecosystem has yet to significantly innovated since then, with today’s games bogged by laggard network speeds and the inability to retain players. With the potential for blockchain to allow for greater transparency and safety for players who look to monetise in-game assets, we wanted to create a game that took this idea of ownership a step further.”

The self-governing function of Horseman GO is enabled by the in-game Jockey Club, a decentralised autonomous organisation within the game which collectively manages a central wallet where in-game earnings are used to cover basic expenditure of the Horseman GO community. Collected through registration fees in races, auctions, and sponsored races, the majority of the funds will eventually be returned to players through bonus pools, activity rewards, and a dedicated development fund for beginners to the game. Denominated in EOS, all transactions taking place within the Horseman GO game will be fully transparent and viewable by players on the EOS blockchain.

“As the first game of its kind, Horseman GO proposes an innovative model of gameplay, distinguished by a self-functioning economy determined for players by the players themselves. Designed wholly with the spirit of decentralisation in mind, we hope to foster an ecosystem that encourages players to be fully invested in the creation of the Horseman GO ecosystem, empowered by the emphasis on community inclusion and accountability for its growth,” added Yu.

With over 20 years of extensive experience in the gaming and Internet industries, Yu is also the Co-Founder and former Editor-in-Chief of Netgamer, China’s first online gaming magazine. As a first-generation game developer in China, Yu’s established track record spans across PC and mobile gaming, in areas of publishing, operation, marketing, and business development for notable first-tier titles in the country including Lineage,《兽血沸腾》,《凡人修仙传》, 《扫荡三国》,《超神名将传》, for which he generated a revenue of RMB¥300 million (US$43.29 million). Yu is also the former President of aigame100, one of China’s leading game development studios.

Noted for its high-performance, stability and robustness, EOS was selected by the Cogito team as the first public blockchain for Horseman GO. With smart contract functionalities that can best serve the game’s autonomous mechanism enabled by its use of Delegated Proof of Stake (DPoS) which allows for lower latency and greater throughput, EOS has fast emerged as one of the leading preferred platforms of decentralised applications including blockchain games, allowing Horseman GO to tap into a burgeoning global user base.

In late October 2019, Horseman GO launched its first closed beta where players were able to participate in 3 races and win up to 60 EOS. Eventually, participants were able to compete in higher level races and bid for high-value in-game resources in the closed beta 2.0 with more features gradually being added to enrich the gameplay experience. Over time, as the Horseman GO ecosystem matures, the DAG will be deployed on selected public blockchains across the wider industry ecosystem. Within the coming year, the Cogito team will be working on engaging wallet providers to explore the creation of a revenue distribution ecosystem along with other custom features within the gameplay to ensure user retention.

 

About Cogito:

Cogito is a Hong Kong-based entertainment studio dedicated to developing and publishing blockchain-based games. Helmed by a team of developers and executives with established careers in the traditional game industry as well as highly-skilled blockchain engineers, Cogito leverages a joint platform and content model in order to enable an inclusive game entertainment industry to the benefit of developers, publishers, and users alike.

About Horseman GO:

Horseman GO is the world’s first blockchain-enabled, decentralised autonomous game (DAG). Designed and developed by blockchain gaming studio Cogito, Horseman GO is characterised by its self-governing, self-managing, and self-developing mechanism which is fully encoded in the gameplay, presenting an innovative decentralised game experience where players are entirely accountable for the growth of the in-game ecosystem. Through the in-game Jockey Club, all in-game revenues from participation fees, auctions, and sponsored races will feed into a central wallet where funds will be further allocated for operational costs and rewards within the game. In this way, Horseman GO provides a gaming experience that is determined and developed by the players and for its players alone.

For more information, please visit https://horsemango.com.

 

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Alina Mihaela Popa Chief Commercial Officer at ICONIC21

ICONIC21 content goes live on Blue Ocean Gaming aggregator

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Deal adds ICONIC21 live casino, slots and RNG titles to Blue Ocean Gaming’s operator network of 140+ content providers.

ICONIC21 has signed a distribution agreement with Blue Ocean Gaming, making the supplier’s multi-vertical catalogue available through Blue Ocean Gaming’s operator network. The integration covers ICONIC21’s live casino, slots and RNG games.

Blue Ocean Gaming said its aggregation platform brings together content from more than 140 providers and offers operators a catalogue of more than 13,000 casino titles across categories including slots, live casino, virtual sports and sportsbook.

ICONIC21’s live casino line-up on the platform includes its Gravity Series game shows, including Gravity Wheel. ICONIC21 said Gravity Wheel keeps multipliers active on every spin and includes four multiplier symbols—Saturn, Moon, Comet and Sun—with the Sun multiplier offering wins of up to 1,000x.

The agreement also includes ICONIC21 slot titles such as Buffalo Wild Collection and Las Piggas, as well as RNG games including Chicken Run, Mines and Crash.

Commenting on the partnership, Alina Mihaela Popa, Chief Commercial Officer at ICONIC21, said: “Being distributed through a platform of this scale, alongside such a strong roster of providers, gives our content exceptional exposure and reach. What makes us proud is that our footprint keeps growing, and it keeps growing very quickly. Each new partnership is a reflection of our strength and potential, and Blue Ocean Gaming is a very meaningful addition to that journey.”

Dejan Jović, CEO at BlueOcean Gaming commented: “ICONIC21 is doing something truly exciting in the live casino space, raising the bar when it comes to player immersion and showmanship. Their ability to take classic table games and supercharge them with dynamic twists like the Gravity series adds a fantastic new layer of entertainment to GameHub. It’s exactly the kind of high-vibe, retention-driven content our operators look for to stand out in a crowded market, and we are thrilled to welcome them on board.”

The post ICONIC21 content goes live on Blue Ocean Gaming aggregator appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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SkillOnNet rolls out Amusnet content on RegencyCasino.gr in Greece

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Expansion extends the companies’ existing deal to SkillOnNet’s Greek launch, including Golden Coins Link jackpots and multiple slot titles.

SkillOnNet has expanded its partnership with casino content supplier Amusnet by deploying the provider’s portfolio on its newly launched Greek operation, RegencyCasino.gr.

The rollout brings a selection of Amusnet slots to the RegencyCasino brand, including Shining Crown, 40 Super Hot, Shining Crown Buy Bonus and Burning Hot, alongside the supplier’s four-level progressive jackpot product Golden Coins Link.

SkillOnNet entered the Greek market in May through a partnership with Regency Entertainment, described by the companies as the country’s leading land-based casino operator, launching an online platform under the RegencyCasino brand.

Jani Kontturi, Head of Games at SkillOnNet, said: “Our Greek launch has been a huge success, and adding one of the industry’s biggest providers, particularly with its outstanding jackpot content, is going to take our player offering to a new level.

“Amusnet has been a trusted long-term partner, and we’re delighted to extend that relationship into Greece. It’s one of the biggest and fastest-growing online casino markets in Europe, and we’re excited to continue building on the fantastic momentum we’ve achieved since launching with RegencyCasino in May.”

Jelena Stankovic, Director at Amusnet Greece said: “Greece is one of Europe’s most dynamic regulated markets, where operators increasingly demand proven performance alongside great content. Extending our partnership with SkillOnNet allows us to bring our high-performing portfolio and jackpot products to an even wider audience through RegencyCasino.gr, and represents another important step in our long-term growth strategy for the market.”

The post SkillOnNet rolls out Amusnet content on RegencyCasino.gr in Greece appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Microgaming launches football games StrikerX and SoccerX aimed at acquisition

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Crash and instant win formats target fast onboarding, mobile play and low-friction mechanics, with RTP and max win figures disclosed for SoccerX.

Microgaming has launched two football-themed games, StrikerX and SoccerX, positioning them as “gateway” titles designed to support player acquisition for operators.

The supplier said the releases are built around quick-result gameplay and low-friction entry, with mechanics intended to be easy to pick up. StrikerX is a Crash game, while SoccerX is an Instant Win title, with both designed for fast loading and mobile performance, according to the company.

SoccerX is built around a penalty shootout format where players pick a shot and attempt to beat the keeper while progressing up a prize ladder. Microgaming said the ladder can be cashed out at any point or pushed further. The company lists the game’s RTP at 96.00% and a top win potential of up to 12,500x, and says players can choose their own volatility.

StrikerX allows players to place up to two bets in a single round, using different strategies at the same time, while “dynamic game events” increase the multiplier as play progresses, according to Microgaming. Its Ultimate Shot feature triggers at 100x and introduces bonus multipliers ranging from x1 to x100, with win potential of up to 10,000x.

A Microgaming spokesperson said: “Acquisition is not just about visibility, it is about removing friction. With SoccerX and StrikerX, the aim was to create games that are quick to load, quick to understand and easy to get into, which makes them very effective at opening the door to a wider portfolio. Football gives both titles an immediate hook, but the bigger value is in having formats that can bring in new audiences and still give them a reason to stay.”

The post Microgaming launches football games StrikerX and SoccerX aimed at acquisition appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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