Compliance Updates
Fennica Gaming’s eInstant Games Now Live in Belgium
Fennica Gaming has announced that its popular gaming titles are now live in Belgium at The National Lottery of Belgium. After securing the public procurement and navigating through a seamless delivery phase, rigorous testing and proactive customer success discussions, Belgian players can now enjoy the entertaining experience of Fennica Gaming’s offerings.
“This was our first public procurement, and it proved to be a very thorough yet ultimately successful process. We worked hard for it and were delighted to be chosen as a partner for Nationale Loterij. The discussions during the delivery phase were incredibly fruitful, as they not only facilitated the smooth launch of our eInstant games but also helped in selecting the initial set of games and shaping our roadmap strategy. The collaborative efforts and strategic planning during this phase have laid a solid foundation for our ongoing collaboration in the Belgian market,” Kirsi Lagus, SVP of Portfolio and Products at Fennica Gaming, said.
“The entire phase felt like we were on a smooth train journey. From the initial setup to the final integration, everything went without a hitch. The meticulous planning and attention to detail ensured that we encountered no disruptions, allowing for a seamless transition to bring these games to our Belgian audience,” David Verloes, Business & Brand Lead at Nationale Loterij, said.
Frame, the marketplace and customer tool provided by Fennica Gaming, offers a platform to fine-tune roadmaps and polish the games to suit player preferences. After the launch, Frame provides valuable data to evaluate and secure the customer’s success.
“The roadmap planning has been exceptional as Fennica Gaming’s own customer portal, Frame, is such an easy tool to use. With its games marketplace, secure document sharing, and especially its instant localization tool, selecting the games and planning the portfolio was really effortless. The capability the platform provides is something we haven’t seen on the market yet. This tool has undoubtedly set a new standard for the cooperation with games providers,” said Mélanie Chabrier, Lead Digital Products – Instant Games at Nationale Loterij.
The post Fennica Gaming’s eInstant Games Now Live in Belgium appeared first on European Gaming Industry News.
Aviator Studio
Aviator Studio marks another major win in São Paulo court
Aviator Studio has secured a further legal victory in Brazil after São Paulo courts rejected additional injunction requests filed by SPRIBE in proceedings involving Aviator Studio directly.
Importantly, the latest rulings concern the direct legal dispute between Aviator Studio and SPRIBE itself, separate from the previously reported proceedings involving Foggo Entertainment and Betnacional.
Having already confirmed consecutive victories in Brazil connected to Foggo Entertainment, Aviator Studio has now confirmed that courts in São Paulo also ruled in its favour across both judicial instances of the proceedings.
In each case, the courts refused to grant the urgent measures sought by SPRIBE. As a result, Aviator Studio and its partners can continue operating while the broader AVIATOR trademark dispute progresses through the evidentiary phase.
The decisions add to a growing series of courtroom setbacks for SPRIBE in Brazil and further strengthen Aviator Studio’s legal position in the connected proceedings tied to the AVIATOR dispute as related proceedings continue across multiple jurisdictions.
Commenting on the development, representatives from Aviator Studio said: “These outcomes continue to confirm a clear judicial pattern. Attempts to obtain urgent injunctions against Aviator Studio and its partners in Brazil are consistently being rejected by the courts.”
The post Aviator Studio marks another major win in São Paulo court appeared first on Americas iGaming & Sports Betting News.
Aviator Studio
Aviator Studio Achieves Major Legal Victory in São Paulo
Brazilian courts persist in denying SPRIBE’s injunction efforts as Aviator Studio achieves another two-instance triumph in São Paulo.
Aviator Studio achieved another legal triumph in Brazil as São Paulo courts denied further injunction requests submitted by SPRIBE in cases directly involving Aviator Studio.
Significantly, the recent decisions relate to the direct legal contention between Aviator Studio and SPRIBE, distinct from the previously mentioned cases involving Foggo Entertainment and Betnacional.
After securing consecutive wins in Brazil related to Foggo Entertainment, Aviator Studio has now announced that courts in São Paulo have also ruled in its favor at both judicial levels of the case.
In every instance, the courts denied the immediate actions requested by SPRIBE. Consequently, Aviator Studio and its associates can maintain their operations while the wider AVIATOR trademark conflict advances through the evidential stage.
The rulings contribute to an escalating number of courtroom defeats for SPRIBE in Brazil and further bolster Aviator Studio’s legal stance in the related proceedings linked to the AVIATOR dispute, as associated cases progress in various jurisdictions.
Commenting on the development, representatives from Aviator Studio said: “These outcomes continue to confirm a clear judicial pattern. Attempts to obtain urgent injunctions against Aviator Studio and its partners in Brazil are consistently being rejected by the courts.”
The post Aviator Studio Achieves Major Legal Victory in São Paulo appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Two US Senators Introduce GAME Act to Protect Youth from Targeted Gambling Advertising
U.S. Senators Katie Britt (R-Ala.) and Richard Blumenthal (D-Conn.) introduced landmark legislation to combat the rapid and concerning rise in youth gambling. The Gaming Advertisement to Minors Enforcement (GAME) Act would prohibit social media companies and other advertising websites from targeting minors with sports betting through online advertising.
“The rise in sports gambling among minors, particularly among young boys, is jarring. We know targeted advertising from gambling and prediction market websites can serve as the gateway to dangerous habits that too often become crippling addictions. Our legislation takes a critical step toward addressing this problem before it worsens. Our next generation is our greatest asset, and it’s our responsibility to take the necessary steps to protect them from online dangers whenever we can—which is exactly what this bill does,” said Senator Britt.
“Sportsbooks and prediction markets are treating young people like a gold rush, flooding the internet with advertisements and promotions to hook them on gambling when they’re young. High schoolers, even middle schoolers, are now gambling on their phones as never before, losing real money and creating life-altering addiction. The GAME Act would create a nationwide ban on targeted advertising of gambling to kids, backed with the force of punishing fines,” said Senator Blumenthal.
A 2024 study found that individuals who begin gambling before the age of 18 are 50% more likely to develop a gambling problem, while 1 in 6 parents say they would not know if their child was gambling.
Senator Britt noted: “Years ago, parents could lock the door at night and assume that their children were safe. In today’s digital age, that is sadly no longer the case—dangers can enter our homes every single day through the palm of our children’s hands. Youth gambling addictions could be developing under parents’ roofs without them even knowing it, which is why it’s critical that we help parents combat this.”
Another recent study found that 45% of adolescent boys who gamble see gambling-related content online. Additionally, 59% reported that gambling-related content began appearing in their algorithms without them proactively searching for it.
The Federal Trade Commission (FTC) would be responsible for enforcing the law, which would begin one year after enactment. Failure to comply could result in civil financial penalties and injunctive relief sought through the courts.
Under the GAME Act, repeat offenders can be referred to the Department of Justice (DOJ), which could impose financial penalties of up to $100,000 for each advertisement shown to a minor that promotes sports gambling. In cases where thousands of advertisements are shown to minors, the financial penalties could become substantial.
Senator Britt has been a leading voice in combating the rise in youth sports gambling and has led two separate bipartisan letters on the issue. In October of 2025, she led a bipartisan effort urging the DOJ to take action against illegal offshore gaming operations, which often lack strong age verification procedures to keep minors off their platform. In January of 2026, she led a bipartisan letter to the Centers for Disease Control and Prevention (CDC) urging the agency to further study the alarming rise in gambling among America’s youth.
“I’m thankful to partner with Senator Blumenthal in this bipartisan effort, and I hope our colleagues will rally around this important issue so we can get this legislation to President Trump’s desk as soon as possible,” said Senator Britt.
The post Two US Senators Introduce GAME Act to Protect Youth from Targeted Gambling Advertising appeared first on Americas iGaming & Sports Betting News.
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