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Fennica Gaming’s eInstant Games Now Live in Belgium

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Fennica Gaming has announced that its popular gaming titles are now live in Belgium at The National Lottery of Belgium. After securing the public procurement and navigating through a seamless delivery phase, rigorous testing and proactive customer success discussions, Belgian players can now enjoy the entertaining experience of Fennica Gaming’s offerings.

“This was our first public procurement, and it proved to be a very thorough yet ultimately successful process. We worked hard for it and were delighted to be chosen as a partner for Nationale Loterij. The discussions during the delivery phase were incredibly fruitful, as they not only facilitated the smooth launch of our eInstant games but also helped in selecting the initial set of games and shaping our roadmap strategy. The collaborative efforts and strategic planning during this phase have laid a solid foundation for our ongoing collaboration in the Belgian market,” Kirsi Lagus, SVP of Portfolio and Products at Fennica Gaming, said.

“The entire phase felt like we were on a smooth train journey. From the initial setup to the final integration, everything went without a hitch. The meticulous planning and attention to detail ensured that we encountered no disruptions, allowing for a seamless transition to bring these games to our Belgian audience,” David Verloes, Business & Brand Lead at Nationale Loterij, said.

Frame, the marketplace and customer tool provided by Fennica Gaming, offers a platform to fine-tune roadmaps and polish the games to suit player preferences. After the launch, Frame provides valuable data to evaluate and secure the customer’s success.

“The roadmap planning has been exceptional as Fennica Gaming’s own customer portal, Frame, is such an easy tool to use. With its games marketplace, secure document sharing, and especially its instant localization tool, selecting the games and planning the portfolio was really effortless. The capability the platform provides is something we haven’t seen on the market yet. This tool has undoubtedly set a new standard for the cooperation with games providers,” said Mélanie Chabrier, Lead Digital Products – Instant Games at Nationale Loterij.

The post Fennica Gaming’s eInstant Games Now Live in Belgium appeared first on European Gaming Industry News.

Addiction Prevention Fund

KSA Funds Five New Gambling Harm Prevention Projects

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The Dutch Gambling Authority (KSA) has allocated funding to five new strategic projects dedicated to preventing and reducing gambling-related harm.

Gambling harm can have major consequences for the individuals themselves, their environment and society as a whole. Research shows that 20% of Dutch people who gamble are at moderate or high risk of gambling addiction. By focusing on prevention, early detection and support, problems can be prevented from developing into serious debt, addiction or mental health issues. The projects are being carried out by the Anonymous Gamblers Foundation and the Gamblers’ Environment Foundation, the Dutch Association for Psychiatry, the Trimbos Institute and the Naast Foundation.

With a grant from the Addiction Prevention Fund, the Anonymous Gamblers and Gamblers’ Environment (AGOG) foundation can train new group facilitators and invest in professional development. In addition, AGOG is exploring the possibilities for digital peer support meetings. This could offer a solution in regions where there are no physical AGOG groups yet, or for people who are unable to attend meetings on location.

The Dutch Association for Psychiatry (NVvP) is receiving funding from the Addiction Prevention Fund for the development of a guideline for the treatment of gambling and gaming addiction. NVvP guidelines contain recommendations for the medical practice of healthcare professionals. This new guideline follows up on one of the recommendations of the National Rapporteur on Addictions (NRV) from the report “Gambling with Health”.

The Trimbos Institute has launched two pilots exploring the theme of gambling, also funded by the Addiction Prevention Fund. The Growing Up in a Promising Environment (OKO) programme is exploring whether it can contribute to preventing gambling behavior among young people. To this end, a literature review is being conducted, monitoring data analysed, appropriate interventions sought and discussions held with municipalities and local partners. Additionally, within the alcohol, drug and medication policy, it is being explored how employers can prevent gambling behavior in the workplace and how they can better refer employees with emerging problems to help.

Stichting Naast receives a subsidy to provide webinars, individual counseling, and newsletters for loved ones of people with a gambling addiction. On helpmijndierbareisverslaafd.nl, they publish additional information about gambling-related harm. This aligns with the OpenOverGokken.nl platformme. The goal is to effectively connect the information and helplines of Stichting Naast and OpenOverGokken, ensuring clear referrals between them. This creates a recognisable pathway for loved ones seeking help, advice or a listening ear.

Through the funding of these projects, the KSA, together with partners, focuses on early detection, prevention, improved care and support for gamblers and their loved ones. In doing so, work is being done simultaneously on multiple fronts to prevent gambling harm and limit its consequences. The resources for the aforementioned projects come from the Addiction Prevention Fund (VPF). Managed by the KSA since 2021, this fund is financed via an additional gambling levy for providers of high-risk gambling.

The post KSA Funds Five New Gambling Harm Prevention Projects appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Arizona Department of Gaming

Arizona Department of Gaming Launches On-Demand Responsible Gaming Training

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The Arizona Department of Gaming has announced the release of its Responsible Gaming Training initiative, consisting of free, self-paced training in responsible gaming foundations. Training participants will learn the fundamentals of risks associated with gambling, including problem gambling, how problem gambling differs from positive play, and how to connect with others in the context of addressing problem gambling.

“Offering this responsible gaming training is about increasing knowledge, confidence, and skills that make a tremendous difference in improving the conversations and interactions we may encounter day-to-day. I’m excited to share information and resources about responsible gaming that promote a safer, more sustainable gaming environment – and I look forward to briefing community members on how to make this training work for them,” said Jessica Roza, Assistant Director of Government and Community Affairs.

To provide members of the media, stakeholders, and Arizonans the opportunity to become familiar with the newly released training resource, the Department invites all interested individuals to a live, virtual webinar on April 28, 2026, at 10am Arizona Time, hosted by Jessica Roza.

Responsible gaming is about ensuring that individuals who choose to play have the knowledge they need to make informed decisions and enjoy gaming as a form of entertainment. It emphasizes safety and prevention by sharing the risks associated with gambling, encouraging healthy play behaviors, and raising awareness of the treatment resources and support available for gambling disorder, which impacts three to four percent of Arizonans 21 and older. Gambling can take many forms, such as lottery, casino gaming, sports betting, bingo, raffles, office pools, and poker.

The training is organized into three self-paced phases, with optional continued learning quizzes at the end of each phase and a total of about three hours of content (depending on the trainee). Students may pause the training at any point and resume it later.

“For many years, responsible gaming training has served as a cornerstone of education for gaming industry employees, strengthening safety and promoting responsible entertainment across the state. Today, we’re excited to expand that impact by offering an on-demand training designed for anyone interested in deepening their understanding of responsible gaming—including those who may not currently participate in gambling, or work in the industry. This broader approach reflects our commitment to the Arizonans we serve,” Jessica Roza added.

The April 28 virtual briefing will preview the training resource, allow for audience question-and-answer, and conclude with actionable next steps for individuals to further the health and safety of their community.

The post Arizona Department of Gaming Launches On-Demand Responsible Gaming Training appeared first on Americas iGaming & Sports Betting News.

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Aviator

SPRIBE Wins Interim Injunction in Brazil – Court Orders Betnacional to Immediately Cease Unauthorized Use of “AVIATOR”

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Following a claim by SPRIBE OÜ, the Court of Justice of Pernambuco (TJPE) has issued an immediate injunction against NSX Brasil S.A. regarding the unauthorized use of the “AVIATOR” brand.

Court Mandate and Enforcement 

The Court granted the request for active effect, ordering NSX Brasil S.A to immediately cease using the “AVIATOR” trademark, as well as any identical or confusingly similar signs, including the reproduction of visual, graphical, or audiovisual elements associated with the Claimant’s product. The Court has imposed daily fines for non-compliance. This measure is will remain in force until further decision or final judgment of the appeal. The Court’s decision noted the plausibility of the legal claim based on SPRIBE’s ownership of the “AVIATOR” trademark, which is registered with the National Institute of Industrial Property (INPI). This registration grants the owner exclusive use rights throughout the Brazilian territory under the Industrial Property Law.

About Betnacional 

Betnacional is one of the most prominent sports betting brands in the Brazilian market. It is operated by NSX Brasil S.A., which recently became a core part of the global gaming giant Flutter Entertainment Plc, following Flutter’s acquisition of a majority stake in the NSX Group. Worth to note, that Betnacional had been an authorized licensee of SPRIBE since 2022. While SPRIBE is deeply loyal to its clients and values long-term professional relationships, the company stated that it cannot tolerate violation of its intellectual property. The legal dispute arose after Betnacional featured a game under the “Aviator” name, offered by “Aviator Studio” since 2025. According to SPRIBE OÜ’s allegations, this version is an unauthorized reproduction of their popular crash game, AVIATOR, which was developed by SPRIBE in late 2018 and has been established in the global entertainment market.

Global Stance on IP Protection

This interim decision in Brazil marks a significant milestone in SPRIBE’s worldwide strategy to safeguard its assets. The company is actively monitoring markets across all continents and will continue to enforce its trademark and copyright protections in every jurisdiction. SPRIBE remains committed to taking all necessary legal actions against infringer to protect the integrity of the original “AVIATOR” experience and ensure a fair, transparent environment for its global player base.

The post SPRIBE Wins Interim Injunction in Brazil – Court Orders Betnacional to Immediately Cease Unauthorized Use of “AVIATOR” appeared first on Americas iGaming & Sports Betting News.

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