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Amusnet Gaming Secures the Critical Gaming Supply License till 2034

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The renowned gaming provider Amusnet Gaming officially announced the renewal of its Critical Gaming Supply License by the Malta Gaming Authority (MGA) for a period of 10 years. The Critical Gaming Supply License is valid until 2034 and has been also converted into a Corporate Group Critical Gaming Supply Licence, covering group entities within the group. A holder of a corporate group license is allowed to include multiple entities within a group to be treated as a single Licensee. Amusnet Gaming Ltd. is the designated group company holding the license, which encompasses its three subsidiaries: Amusnet BNL B.V. (serving Belgium and the Netherlands), Amusnet Spain S.L., and Amusnet d.o.o. for services (serving Croatia). The group license facilitates the provision of essential gaming supply services across the organization and allows the subsidiaries to distribute gaming software in markets where local B2B licensing is not required.

The renewal underscores Amusnet Gaming’s commitment to compliance, integrity, and innovation within the gaming sector. It is a testament to the company’s ability to meet stringent regulatory standards and deliver secure and fair gaming experiences. This empowers Amusnet Gaming to maintain and further develop its diverse portfolio of gaming products within Malta’s robust regulatory framework, further strengthening its foothold in the European market and solidifying its position as а renowned international gaming provider, which stands for trust and credibility.

A Critical Gaming Supply License is a B2B license that enables the provision of online gaming products to businesses and individuals licensed by the Malta Gaming Authority (MGA) or other regulatory authorities.

The license play a pivotal role in Amusnet Gaming operations, enabling the provision and management of gaming software and systems. With a diverse portfolio of 200+ casino games, this license empower the preferred provider to deliver a wide range of gaming experiences to diverse European and international audiences.

Moreover, Amusnet Gaming announced the launch of its newly designed website, featuring a modern and intuitive interface that enhances user experience. The upgraded content is curated to give visitors easy access to valuable information and resources across our offerings. With a modern outlook and streamlined navigation, the website reflects the high level of service Amusnet Gaming stands for.

The post Amusnet Gaming Secures the Critical Gaming Supply License till 2034 appeared first on European Gaming Industry News.

Alberta

Gaming Corps wins conditional Alberta iGaming supplier licence

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Gaming Corps has secured a conditional iGaming supplier licence from the Alberta Gaming, Liquor & Cannabis (AGLC), clearing the company to manufacture and supply gaming software in the province ahead of Alberta’s regulated market launch on 13 July 2026.

The licence was granted through Gaming Corps’ subsidiary, Gaming Corps Malta Ltd. The company said the approval positions it to enter Alberta’s regulated iGaming market from day one.

Alex Lorimer, COO at Gaming Corps said: “Securing our Alberta licence marks another important step in Gaming Corps’ regulated market expansion strategy. Canada continues to represent a key growth region for us, and we’re excited to bring our expanding portfolio of games and unique mechanics to operators and players in Alberta.”

Alberta is set to become Canada’s second regulated open iGaming market after Ontario, with the AGLC overseeing licensing and compliance requirements for operators and suppliers.

The post Gaming Corps wins conditional Alberta iGaming supplier licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Brazil

IBJR: Crackdown on Illegal Betting Critical to Success of Desenrola 2.0

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The Brazilian Institute for Responsible Gaming (IBJR) has warned that the effectiveness of the financial protection measures included in Desenrola 2.0 fundamentally depends on a strict crackdown on the illegal betting market.

In 2025, bets placed on licensed platforms accounted for only 0.46% of household consumption in the country — an extremely small share of the average Brazilian family budget — according to data from a study conducted by LCA Consultoria. This reinforces that the main driver of household indebtedness in Brazil continues to be the high cost of credit.

The IBJR emphasized that restricting access to the regulated sector may encourage users to migrate to illegal platforms, which already handle around R$40 billion per year and operate without any oversight or consumer protection mechanisms.

Combating the illegal market is the most urgent step to prevent unlicensed operators — often linked to organized crime — from taking advantage of restriction windows to attract vulnerable consumers. This concern is heightened by the proximity of the FIFA World Cup, a period that naturally increases the volume of sports betting activity, as well as by the potential loss of R$10.8 billion in tax revenue if consumption shifts to the underground market.

IBJR reiterates that real consumer protection and the integrity of Desenrola 2.0 depend on coordinated action between the government and the private sector. The organization advocates for public policies that combine financial education, the strengthening of responsible gaming practices, and a strategic offensive against illegal websites, ensuring that entertainment takes place exclusively within a safe, transparent, and properly regulated ecosystem.

The post IBJR: Crackdown on Illegal Betting Critical to Success of Desenrola 2.0 appeared first on Americas iGaming & Sports Betting News.

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AI

MGA Launches Consultation on AI Gaming Charter

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The Malta Gaming Authority (MGA) has launched a public consultation on a proposed AI Gaming Charter on the Ethical and Responsible Use of Artificial Intelligence.

The Charter has been developed in collaboration with the Malta Digital Innovation Authority (MDIA) and is intended to provide voluntary, principles-based guidance to support the responsible and transparent use of AI within the sector. It is designed to complement existing legal and regulatory frameworks, including the EU Artificial Intelligence Act, while reflecting the specific operational context of the gaming industry.

The post MGA Launches Consultation on AI Gaming Charter appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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