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EvenBet Gaming Joins AGOS to Champion Fair Play and Education in Serbian iGaming Market

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EvenBet Gaming, an award-winning online gaming solutions provider, has joined the Association of Gaming Operators of Serbia (AGOS). The company commits to contribute to the fight against unfair gaming practices and promotion of education in newly emerging markets, such as Serbia.

AGOS, an association of major land-based and online operators, is dedicated to promoting responsible gambling within Serbia’s gaming industry. AGOS aims to create a fair gaming ecosystem based on the expertise of niche specialists, promote socially responsible business practices, and ensure that players in need of support can easily access specialised  services.

By joining AGOS, EvenBet aims to contribute to these efforts, as well as to promote responsible and transparent growth of the Serbian iGaming market. This partnership is in line with EvenBet’s vision and values of promoting responsible gaming and the growth of the industry, especially in the emerging markets.

Responsible gambling approach is paramount in Serbia since its iGaming sector is rapidly expanding. This makes protecting players, maintaining a fair playing field, and preventing gambling addiction the key considerations while expanding into this market. Operators must adhere to strict regulations, ensuring transparency in games. For this reason, a collaborative approach between the industry representatives and responsible gambling organisations is essential to create a sustainable and socially responsible gaming environment in Serbia. EvenBet’s collaboration with AGOS will support these efforts and assist in the development of a more informed and responsible gaming community in Serbia.

The partnership will focus on ensuring regulatory compliance among gaming providers, contributing to educational initiatives, and fostering sustainable market development. These efforts aim to create a robust, fair, and thriving iGaming ecosystem whilst prioritising player protection and industry integrity. The company looks forward to working closely with AGOS and its members to drive positive change in the Serbian iGaming landscape.

Dmitry Starostenkov, CEO of EvenBet Gaming, commented: “At EvenBet, we strongly support the principles of fair play as the basis for the sustainable development of the iGaming market. Joining AGOS, we continue our commitment to promoting transparency and responsible gaming. Our mission is to provide players with the opportunity to enjoy our products and services, knowing that it is a safe and secure environment. We believe that through educational activities and cooperation with the industry’s members we can build a stronger, more trustworthy iGaming landscape in Serbia and beyond.”

About EvenBet Gaming

EvenBet Gaming is an online iGaming software developer and vendor based and licensed in Malta (MGA B2B licence). The company specialises in creating poker and card games and performing integration with third-party platforms, gaming content, and gaming-related service providers. With offices in Malta, the USA, Serbia, Armenia, and Colombia, EvenBet employs over 160 professionals dedicated to delivering high-quality gaming solutions. The company’s commitment to top-notch quality and reliability is reflected in its numerous industry awards and nominations, such as SAGSE Awards, EGR B2B Awards, SBC Awards, Malta iGaming Excellence Awards, SPiCE India Awards, and others.

The post EvenBet Gaming Joins AGOS to Champion Fair Play and Education in Serbian iGaming Market appeared first on European Gaming Industry News.

BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo

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Flashscore says 1.99 million UK users followed the World Cup group stage on its app and website between 11 June and 28 June, generating 264.1 million views ahead of England’s Round of 32 match against DR Congo in Atlanta on 1 July.

In the UK, England was the most-tracked team with 872,900 profile opens, followed by Scotland with 394,200, according to the company’s dataset. Flashscore said England fixtures took the top three spots for UK user engagement, led by the group-stage match against Croatia with 631,684 users and 2.9 million views. The other two most-viewed England games were against Ghana (2.21 million views) and Panama (2.05 million views).

Flashscore also published global figures for the group stage, reporting 7.16 billion views from 62.26 million unique users. Portugal was the most-followed nation worldwide on Flashscore with 11.2 million team profile opens, ahead of Brazil (9.1 million), France (8.7 million), Spain (7.8 million) and Argentina (7.7 million). England ranked eighth globally with 6.5 million profile opens.

The company highlighted Cape Verde as one of the tournament’s “surprise stories”, placing sixth globally by team views and fourth among UK users. Flashscore also released a “Team of the Group Stage” selected using its new “Flashscore Rating”, which it said analyses more than 70 on-ball and off-ball metrics. Erling Haaland was rated 9.0, with Lionel Messi (8.9) and Kylian Mbappe (8.6) also included in the attacking trio, while Marc Guehi (8.4) was the only England player selected.

The post Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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