Latest News
Gcore Thwarts Colossal DDoS Attack on Gaming Company
Gcore — a European provider of high-performance, low-latency, international cloud, and edge solutions — has revealed that it foiled a massive distributed denial of service (DDoS) attack launched against a popular European gaming company. Attackers initially targeted the company’s application layer, most likely through a network of botnets or amplification techniques, before switching tactics and using a DDoS attack of 500 million packets per second (PPS) with a total capacity of more than 800 gigabits per second (Gbps).
Andre Reitenbach, CEO of Gcore, commented: “By disrupting online gaming services, DDoS attacks can frustrate players and cause huge reputational harm to gaming companies. The impact on revenue is also severe, with an hour of downtime costing gaming companies between $25,000 and $40,000 on average. We are therefore delighted to have been able to stop this attack in its tracks — a result that pays testament to the security and resilience of Gcore’s cloud infrastructure.”
Gcore was able to stop the attack thanks to its distributed infrastructure and its peering partners that enable the company to spread traffic across multiple locations, thereby reducing the impact of DDoS attacks. In this case, Gcore’s protection team detected and mitigated the attack rapidly, preventing any disruption to the client’s web applications.
Reitenbach continued: “This case highlights the importance of having a robust DDoS protection strategy to ensure the availability and resilience of online services. It is crucial for companies to prioritise DDoS protection and work closely with trusted security partners to identify and mitigate potential threats. Key mitigations include DDoS protection services, firewalls and intrusion prevention systems, all of which should be tested regularly. Additionally, gaming companies can work with their internet service provider and web protection partner to identify and block malicious traffic and improve DDoS resilience.”
Gcore’s roots are in the gaming industry, which it has served with resilient, fast and secure cloud and edge computing services, and a global content delivery network since 2014. Current Gcore gaming customers include Wargaming (the group behind the successful World of War franchise), Saber Interactive, Bandai Namco and Nitrado, which provides hosting services for a variety of popular games, including Minecraft.
Gcore protection servers are based on high-performance 3rd generation Intel® Xeon® Scalable processors.
Latest News
QTech Games adds UU Slots content in new supplier deal
Partnership integrates UU Slots’ e-Games and slots catalogue into QTech’s aggregation platform for operator customers.
QTech Games has signed a new content partnership with UU Slots, adding the supplier’s slots and e-Games catalogue to QTech’s aggregation platform for its operator customers.
QTech said the integration brings titles including Bonanza Wilds Party, Golden Aztec Multiways, Ultimate Ace, Bolt of Olympus and the Mahjong Wilds series to its platform distribution.
UU Slots’ Board of Directors commented: “QTech is a natural habitat for our superior digital content. We are widening our scope across developing regions and their market-leading platform provides a flexible gateway to some previously overlooked regions.
“Operators are invited to take a dive deep into UU Slots’ vast ocean of slot games. Tailored for enthusiasts, our mobile slot game collection offers unparalleled gaming experiences, and we can’t wait to see how these titles now perform outside of our home territories.”
Philip Doftvik, QTech Games’ CEO, said: “It’s another welcome validation of our platform’s diversity to have integrated more premium content from UU Slots. They’re a dynamic supplier that offers some exciting localised games, which have long reigned supreme in Eastern markets. With their flagship features and adrenaline-packed gameplay, we’re now confident of taking this portfolio into new markets, continuing to raise the bar and shape a fresh experience for global players who, in many cases, will be new to the immersive worlds of UU Slots.”
The post QTech Games adds UU Slots content in new supplier deal appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
Private London Forum Connecting iGaming Leaders, Investors and Advisers on Growth and M&A
London’s status as a key global financial centre will serve as the backdrop to the launch of the industry’s first World Gaming M&A Summit (WGM&A). Taking place on 1 July and serving as the curtain raiser to iGB L!VE, the WGM&A represents the only dedicated forum for corporate development officers and M&A advisors working in iGaming.
The WorldGaming M&A Summit brings a dedicated focus on mergers and acquisitions in iGaming. Convening leadership from public and private operators alongside sector-focused investment banks, legal advisers and corporate finance specialists, attendees will benefit from a highly targeted opportunity to engage with key decision-makers, originate deal flow, assess strategic fit and gain insights from active market participants.
The event provides direct access to London’s deep sector expertise built over decades of transactions and its unparalleled ecosystem of strategic acquirers, potential targets, leading advisory firms and business leaders across the M&A value chain.
Industry expert and WorldGaming chairman Michael Caselli stated: “M&A is a business imperative in the current iGaming landscape and this event features insights from sector-specialist advisers and industry leaders including Morgan Stanley’s Laurence Hopkins and Paolo Della Rovere, and Bally’s Robeson Reeves.
“Also featuring strategic intent sessions, industry leaders will host round tables to explain their growth theses, define their M&A criteria and share their business’ vision for consolidation and growth. Following the sessions attendees are invited to the M&A Summit cocktail reception and dinner where conversations will continue and deals will be cemented.”
Explaining the background to the Tier 1 event, World Gaming managing director Stuart Hunter said: “Legislative and fiscal developments, including the increase in UK gaming taxes which were announced by the government in the November 2025 budget, evolving European regulations and wider global legislative adjustments, have prompted the introduction of the World Gaming M&A Summit.
“The WGM&A is part of a broader programme of business-critical events taking place at iGB L!VE. With so many investors and decision makers based in London, iGB L!VE is closer to the people who are critical to the future development of the iGaming industry.”
In order to maintain a focused, high-level attendance, the WorldGaming M&A Summit is limiting its attendance and tickets are by application only. Applicants should be actively seeking strategic partnerships or be an experienced adviser in the sector. Applications are being accepted at igblive.com/igb-live-ma-summit.
The post Private London Forum Connecting iGaming Leaders, Investors and Advisers on Growth and M&A appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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