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Gcore Thwarts Colossal DDoS Attack on Gaming Company

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Gcore — a European provider of high-performance, low-latency, international cloud, and edge solutions — has revealed that it foiled a massive distributed denial of service (DDoS) attack launched against a popular European gaming company. Attackers initially targeted the company’s application layer, most likely through a network of botnets or amplification techniques, before switching tactics and using a DDoS attack of 500 million packets per second (PPS) with a total capacity of more than 800 gigabits per second (Gbps).

Andre Reitenbach, CEO of Gcore, commented: “By disrupting online gaming services, DDoS attacks can frustrate players and cause huge reputational harm to gaming companies. The impact on revenue is also severe, with an hour of downtime costing gaming companies between $25,000 and $40,000 on average. We are therefore delighted to have been able to stop this attack in its tracks — a result that pays testament to the security and resilience of Gcore’s cloud infrastructure.”

Gcore was able to stop the attack thanks to its distributed infrastructure and its peering partners that enable the company to spread traffic across multiple locations, thereby reducing the impact of DDoS attacks. In this case, Gcore’s protection team detected and mitigated the attack rapidly, preventing any disruption to the client’s web applications.

Reitenbach continued: “This case highlights the importance of having a robust DDoS protection strategy to ensure the availability and resilience of online services. It is crucial for companies to prioritise DDoS protection and work closely with trusted security partners to identify and mitigate potential threats. Key mitigations include DDoS protection services, firewalls and intrusion prevention systems, all of which should be tested regularly. Additionally, gaming companies can work with their internet service provider and web protection partner to identify and block malicious traffic and improve DDoS resilience.”

Gcore’s roots are in the gaming industry, which it has served with resilient, fast and secure cloud and edge computing services, and a global content delivery network since 2014. Current Gcore gaming customers include Wargaming (the group behind the successful World of War franchise), Saber Interactive, Bandai Namco and Nitrado, which provides hosting services for a variety of popular games, including Minecraft.

Gcore protection servers are based on high-performance 3rd generation Intel® Xeon® Scalable processors.

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PopOK Gaming secures Argentina certification to supply iGaming content

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Approval clears the supplier to distribute certified slots and instant games to licensed operators in Argentina.

PopOK Gaming has obtained certification for the Argentinian market, allowing the supplier to offer its certified gaming content to licensed operators in Argentina.

The company said the approval enables it to provide a portfolio of certified content in the country, positioning it to support local operators with slots and instant games that meet regulatory and technical requirements.

PopOK Gaming framed the certification as part of its broader push into regulated jurisdictions, with a focus on compliance and product standards. The company did not disclose which certifying body issued the approval, the scope of the certification, or a timeline for operator launches.

Argentina has become a key Latin American iGaming market, with regulation and licensing typically handled at the provincial level. PopOK Gaming said it expects further expansion initiatives as it continues to invest in regulatory compliance and international growth.

The post PopOK Gaming secures Argentina certification to supply iGaming content appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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PopOK Gaming Strengthens Latin American Expansion with Argentina Certification

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PopOK Gaming has announced that it has successfully obtained certification for the Argentinian market, marking another milestone in the company’s continued expansion across regulated gaming jurisdictions.

The certification enables PopOK Gaming to provide its portfolio of certified gaming content to licensed operators in Argentina, reinforcing its commitment to delivering compliant, high-quality entertainment in regulated markets worldwide.

Argentina continues to emerge as one of Latin America’s most dynamic iGaming regions, with a growing demand for innovative and engaging casino content. By meeting the market’s regulatory and technical requirements, PopOK Gaming is well-positioned to support operators with a diverse selection of slot and instant games designed to appeal to a broad player audience.

The latest certification reflects the company’s long-term strategy of expanding its international footprint while maintaining high standards of compliance, product quality, and responsible growth. As regulated markets continue to shape the future of the iGaming industry, certifications remain a key component of sustainable market development and operator confidence.

With an expanding portfolio featuring immersive gameplay, engaging mechanics, and modern game design, PopOK Gaming continues to strengthen its position as a trusted content provider for regulated operators around the world.

The Argentina certification follows the company’s ongoing efforts to broaden its presence in strategic markets, with further expansion initiatives expected as PopOK Gaming continues to invest in regulatory compliance and global growth.

The post PopOK Gaming Strengthens Latin American Expansion with Argentina Certification appeared first on Americas iGaming & Sports Betting News.

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Tonybet pays first $15,000 CAD prize in World Cup Card Collection Canada promo

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Bronze card has been claimed during the group stage; silver and gold prizes remain available until 31 July.

Tonybet said it has paid out its first major prize in its World Cup Card Collection campaign for Canadian customers (excluding Ontario), after a player secured the promotion’s bronze card worth $15,000 CAD.

The operator said the World Cup Card Collection includes 51 cards to collect during the tournament: 48 digital cards tied to participating World Cup nations, plus three unique cards—gold, silver and bronze—linked to a $150,000 CAD total prize fund.

According to Tonybet, the bronze card has been available through the World Cup’s group stage and has now been claimed. The silver card is available during the knockout rounds up to the quarter-finals, while the gold card is held back for the closing semi-finals and final.

Tonybet Head of Product Kiryl Liudvikevich said: “With Canada co-hosting the World Cup for the first time, the tournament has felt closer to home than ever before for Canadians, and it has already delivered a moment most supporters could only dream about with the national team advancing to the knockout stages.

“For one lucky Canada supporter, it has now produced another story that will be worth retelling long after the final whistle has gone – with our lucky winner among the first Tonybet customers to win one of the unique cards in our World Cup Card Collection, taking home a cool $15,000 for managing to get his hands on bronze. Who will end up with silver and gold?”

Tonybet said the same three unique cards are also in circulation across its other markets, with varying outcomes so far. The World Cup Card Collection campaign runs until 31 July, with a $150,000 CAD prize pool for Canada and separate prize pools in other markets.

The post Tonybet pays first $15,000 CAD prize in World Cup Card Collection Canada promo appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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