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Gcore Thwarts Colossal DDoS Attack on Gaming Company

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Gcore — a European provider of high-performance, low-latency, international cloud, and edge solutions — has revealed that it foiled a massive distributed denial of service (DDoS) attack launched against a popular European gaming company. Attackers initially targeted the company’s application layer, most likely through a network of botnets or amplification techniques, before switching tactics and using a DDoS attack of 500 million packets per second (PPS) with a total capacity of more than 800 gigabits per second (Gbps).

Andre Reitenbach, CEO of Gcore, commented: “By disrupting online gaming services, DDoS attacks can frustrate players and cause huge reputational harm to gaming companies. The impact on revenue is also severe, with an hour of downtime costing gaming companies between $25,000 and $40,000 on average. We are therefore delighted to have been able to stop this attack in its tracks — a result that pays testament to the security and resilience of Gcore’s cloud infrastructure.”

Gcore was able to stop the attack thanks to its distributed infrastructure and its peering partners that enable the company to spread traffic across multiple locations, thereby reducing the impact of DDoS attacks. In this case, Gcore’s protection team detected and mitigated the attack rapidly, preventing any disruption to the client’s web applications.

Reitenbach continued: “This case highlights the importance of having a robust DDoS protection strategy to ensure the availability and resilience of online services. It is crucial for companies to prioritise DDoS protection and work closely with trusted security partners to identify and mitigate potential threats. Key mitigations include DDoS protection services, firewalls and intrusion prevention systems, all of which should be tested regularly. Additionally, gaming companies can work with their internet service provider and web protection partner to identify and block malicious traffic and improve DDoS resilience.”

Gcore’s roots are in the gaming industry, which it has served with resilient, fast and secure cloud and edge computing services, and a global content delivery network since 2014. Current Gcore gaming customers include Wargaming (the group behind the successful World of War franchise), Saber Interactive, Bandai Namco and Nitrado, which provides hosting services for a variety of popular games, including Minecraft.

Gcore protection servers are based on high-performance 3rd generation Intel® Xeon® Scalable processors.

eSports

PUBG MOBILE confirms 31 teams for Esports Nations Cup 2026 in Riyadh

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124 countries and territories registered for selection; the 32nd “Solidarity” Wildcard slot is still to be confirmed.

PUBG MOBILE has confirmed 31 of the 32 national teams for PUBG MOBILE at the Esports Nations Cup 2026, scheduled for November 3-8 in Riyadh. The publisher said 124 countries and territories registered and submitted official rosters for the selection process. The event will play for a $1.32 million USD prize pool.

The confirmed lineup includes 14 teams advancing from nine regional qualifiers: Indonesia, Cambodia, Hong Kong, Kyrgyzstan, Uzbekistan, Jordan, KSA, France, Italy, Mexico, Colombia, Chile, Mauritania and Madagascar.

A further 12 teams are invited via ENC Rankings: Türkiye, Mongolia, Brazil, Pakistan, Myanmar, Vietnam, Thailand, Nepal, South Africa, United States, Ukraine and Argentina. Four Special Invite teams—China, South Korea, India and Japan—also join the Group Stage.

Two Wildcard slots are listed: Kuwait as the Host Region representative, and one “TBD (Solidarity)” team still to be confirmed. From November 3, teams will be split into four groups of eight for a round-robin Group Stage, with the top four from each group advancing to the Grand Finals.

The Esports Nations Cup was announced in August 2025 as a multi-title national-team competition, with future international iterations planned, according to the company. PUBG MOBILE also claimed it is the “#1 game title at the Esports Nations Cup in terms of participating countries and territories,” citing the 124 registered countries and territories for its selection process.

 

The post PUBG MOBILE confirms 31 teams for Esports Nations Cup 2026 in Riyadh appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Canada

Tonybet player in Canada claims $20,000 CAD golden World Cup card prize

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Tonybet says a player in Laurier-Station, Canada has claimed the “golden card” prize worth $20,000 CAD in the operator’s World Cup Card Collection. The announcement was made Tuesday 21st July 2026.

The World Cup collection featured 51 cards in total, including 48 digital cards representing participating World Cup nations, plus three unique prize cards in bronze, silver and gold. Tonybet said the bronze card—available during the group stage—was previously found by a customer in Saint-Colomban, Canada, while the silver card—available during the knockout rounds up to the quarter-finals—was won by a player in County Kildare, Ireland.

The golden card became available for the semi-final, third-place play-off and final, and has now been claimed, Tonybet said.

Tonybet Head of Product Kiryl Liudvikevich said: “You can plan a campaign down to the last detail, but you can’t plan what the World Cup brings.

“We designed the collection to evolve with the tournament, and every knockout round created new stories we couldn’t have predicted. Seeing players complete their collections and discovering who would uncover each prize was the most rewarding part of the campaign.

“I hope everyone enjoyed the experience for what it was meant to be: a fun addition to the tournament, played responsibly and always within their limits.”

Tonybet said the collection will remain open until 31 July for players who are still completing sets and spending coins, although all grand prizes have been awarded.

The post Tonybet player in Canada claims $20,000 CAD golden World Cup card prize appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Canada

Tonybet player in Canada claims $20,000 CAD golden World Cup card prize

Published

on

tonybet-player-in-canada-claims-$20,000-cad-golden-world-cup-card-prize

Tonybet says a player in Laurier-Station, Canada has claimed the “golden card” prize worth $20,000 CAD in the operator’s World Cup Card Collection. The announcement was made Tuesday 21st July 2026.

The World Cup collection featured 51 cards in total, including 48 digital cards representing participating World Cup nations, plus three unique prize cards in bronze, silver and gold. Tonybet said the bronze card—available during the group stage—was previously found by a customer in Saint-Colomban, Canada, while the silver card—available during the knockout rounds up to the quarter-finals—was won by a player in County Kildare, Ireland.

The golden card became available for the semi-final, third-place play-off and final, and has now been claimed, Tonybet said.

Tonybet Head of Product Kiryl Liudvikevich said: “You can plan a campaign down to the last detail, but you can’t plan what the World Cup brings.

“We designed the collection to evolve with the tournament, and every knockout round created new stories we couldn’t have predicted. Seeing players complete their collections and discovering who would uncover each prize was the most rewarding part of the campaign.

“I hope everyone enjoyed the experience for what it was meant to be: a fun addition to the tournament, played responsibly and always within their limits.”

Tonybet said the collection will remain open until 31 July for players who are still completing sets and spending coins, although all grand prizes have been awarded.

The post Tonybet player in Canada claims $20,000 CAD golden World Cup card prize appeared first on Americas iGaming & Sports Betting News.

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