eSports
Indian Olympic Association felicitates Bronze Medallist contingent of Dota 2
The Indian Esports contingent was in attendance with the mainstream sports athletes that were rewarded for bringing laurels to the country at Commonwealth Games
The Indian Olympic Association (IOA) felicitated Team India’s Birmingham 2022 Commonwealth Games medal winners at The Ashok Hotel, Chanakyapuri, New Delhi, on the evening of August 13. All bronze medallists of the Indian DOTA 2 team – Moin Ejaz (captain), Ketan Goyal, Abhishek Yadav, Shubham Goli, and Vishal Vernekar were presented with the appreciation memento in a felicitation ceremony for their exceptional accomplishment at the recently concluded Commonwealth Esports Championship.
Several dignitaries, including IOA Acting President Mr. Anil Khanna, General Secretary Mr. Rajeev Mehta, Treasurer Mr. Anandeshwar Pandey, Team India’s Birmingham 2022 Commonwealth Games Chef de Mission Mr. Rajesh Bhandari, General Team Manager Mr. Maninder Pal Singh, and former IOA president Mr N. Ramachandran, graced the occasion and felicitated the medallists.
This was the very first time that an Indian Esports contingent had been invited to the felicitation ceremony along with the other mainstream sports medallists.
“It is an unforgettable day for the rest of the team and me. To have the opportunity to be here with the other medallists from various sports and get awarded by the Indian Olympic Association for a medal in Esports is a very special achievement. All of the efforts that we took throughout our journey have finally started to bear fruits, with this being just the beginning. We are going to go with twice the energy and motivation into the Asian Games to do even better for the country.” said a proud Moin Ejaz, captain of the Indian DOTA 2 Team.
The Indian contingent met with renowned sports personalities such as Harmanpreet Kaur (Indian Women’s Cricket Team captain), Bhavina Patel & Sonalben Manubhai Patel (Para TT Player) and Deepak Punia (Indian wrestler) and enlightened them about Esports as well as the basics of DOTA 2, the video game in which they clinched the bronze medal. The contingent also conveyed that Esports will be a proper medal event at the upcoming Asian Games 2022.
“Finally, Indian Esports has found a place on par with the other sports in the country. To be recognised by the IOA for the DOTA 2 contingent’s achievement amongst the country’s finest athletes feels like a cherry on top of the cake of winning the bronze medal. The trajectory of Esports in India has seen its fair share of highs and lows, but with the Asian Games coming up, the only way seems to be upwards from here. The expectations are undoubtedly high now because of the bar that has been set, but we have complete faith in our Esports athletes to transition this form in the upcoming international competitions and make the country proud.”, said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.
The IOA officials congratulated the DOTA 2 team on their historic bronze medal, which the ESFI believes is a testament to the relevance of the Commonwealth Games given the rise in popularity esports in India is expected to witness following the national team’s medal-winning feat in the inaugural edition of the Commonwealth Esports Championship.
One of the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions, India’s Leading Multiplex chain INOX and Leading sports psychologist org Mandeha continue their support as the communication, multiplex & sports psychologist partners of ESFI, respectively.
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Asia
Esports Foundation opens 2026 co-streaming Creator Program with $2m rewards pool
The Esports Foundation (EF) has opened applications for its 2026 Creator Program, committing $2 million (~INR 19 crore) in rewards for co-streamers supporting the Esports World Cup (EWC) 2026 in Paris and the Esports Nations Cup (ENC) 2026 in Riyadh. EF announced the program on June 12, 2026, from Paris and Riyadh, and said applications are open now, including for creators across India.
EF said co-streaming was a key driver of EWC reach last year, citing 3,500 co-streamers as “one of the key growth pillars” for EWC viewership in 2025. The Foundation is positioning the 2026 Creator Program as a scaled-up initiative, targeting 5,000 creators “across new regions and platforms.”
“This isn’t just an esports trend; it’s a media trend,” said Wasae Imran, Director Broadcast & Distribution at the Esports Foundation. “Across music, video, news and sport, audiences don’t just watch what they’re given anymore. They choose their own experience: what to watch, where to focus, and how deep to go. Esports just lives further down that road than most, and traditional sport is heading the same way. It’s not about delivering a match in one format, it’s about opening up every way into the same moment and letting fans choose how they want to consume it. The Creators Program is how we build for that, by enabling the growth of creators that fans already trust to carry the world’s biggest esports event into every community.”
According to EF, approved creators can co-stream selected tournaments, complete missions, and progress a “Battle Pass” tied to rewards ranging from gift cards and hardware to platform perks and invitations to EWC and ENC. EF said the program supports multiple streaming platforms, including Twitch, YouTube, Bilibili, Huya, and CHZZK.
EF also confirmed operational details for EWC 2026: the event is set for Paris Expo Porte de Versailles from July 6 through August 23, featuring more than 2,000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games, with a $75 million+ prize pool. ENC 2026 is scheduled for November in Riyadh and will extend the creator program to a nation-based competition format.
The post Esports Foundation opens 2026 co-streaming Creator Program with $2m rewards pool appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST partners with MATCH on premium fan travel for 2026-27 events
Deal covers travel and hospitality packages across BLAST’s event slate, starting with BLAST Premier Hong Kong Rivals in November.
BLAST has signed a one-year partnership with MATCH to develop premium fan travel experiences and related commercial opportunities across BLAST events in 2026 and 2027, including the BLAST Premier Hong Kong Rivals 2026. The companies said the work will start immediately, with an initial focus on the BLAST Premier Hong Kong Rivals event in November.
BLAST VP of Destinations and Market Development James Woollard said: “We’re thrilled to partner with MATCH, a company with an unrivalled track record in delivering top-tier fan travel experiences at the biggest sporting events in the world. As BLAST continues to grow globally and attract growing numbers of travelling fans, this partnership represents an exciting opportunity to further elevate the live event experience for fans and audiences across esports.”
MATCH is best known for hospitality and accommodation programmes at major sports events, including four consecutive FIFA World Cups
from 2010 to 2022, as well as Ryder Cup tournaments, Formula 1 Grands Prix and ATP tennis tournaments. MATCH Director of UK Events and Business Strategy Richard Parker said: “Esports is one of the most exciting growth frontiers in live entertainment, and BLAST stands out as a world-class platform with incredible potential. At MATCH, we see a tremendous opportunity to bring our expertise in creating premium fan experiences into the esports arena. We are very enthusiastic about the possibility of working together with BLAST to deliver innovative, unforgettable experiences for esports fans worldwide.”
BLAST said MATCH will also bring its network of clients, sponsors, federations, agents and media partners to support international attendance and partner activation, alongside MATCH’s technology and operational infrastructure. The announcement follows BLAST’s 2025 live events activity, where the organiser said it delivered 15 arena shows across 10 countries spanning five titles and sold 194,421 tickets.
The post BLAST partners with MATCH on premium fan travel for 2026-27 events appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Counter-strike
Team Vitality opens V.Hub fan zone for IEM Cologne Major
Team Vitality is launching an official fan zone, V.Hub, to coincide with the 2026 IEM Cologne Major. The venue will run June 18-21 at KWB im Stadtpalais, a short walk from the LANXESS Arena.
Access to V.Hub will be free for fans who sign up, with limited availability. Team Vitality said the space is intended to bring together its community, partners and Counter-Strike fans attending the event.
The fan zone will include dedicated areas hosted by Team Vitality and partners Skin.Club, ASUS ROG, EVNIA and Blacklyte. The club said activations will include hands-on experiences and opportunities to play bespoke Counter-Strike maps.
Team Vitality also plans match watch parties, a pop-up shop for official merchandise and giveaways, including an ASUS ROG x Team Vitality co-branded mousepad. During the playoff stage, the club said V.Hub will be set up for trophy photo opportunities with its Major trophies.
Food and drink will be available on site throughout the event, including vegetarian options.
The post Team Vitality opens V.Hub fan zone for IEM Cologne Major appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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