eSports
Indian Olympic Association felicitates Bronze Medallist contingent of Dota 2
The Indian Esports contingent was in attendance with the mainstream sports athletes that were rewarded for bringing laurels to the country at Commonwealth Games
The Indian Olympic Association (IOA) felicitated Team India’s Birmingham 2022 Commonwealth Games medal winners at The Ashok Hotel, Chanakyapuri, New Delhi, on the evening of August 13. All bronze medallists of the Indian DOTA 2 team – Moin Ejaz (captain), Ketan Goyal, Abhishek Yadav, Shubham Goli, and Vishal Vernekar were presented with the appreciation memento in a felicitation ceremony for their exceptional accomplishment at the recently concluded Commonwealth Esports Championship.
Several dignitaries, including IOA Acting President Mr. Anil Khanna, General Secretary Mr. Rajeev Mehta, Treasurer Mr. Anandeshwar Pandey, Team India’s Birmingham 2022 Commonwealth Games Chef de Mission Mr. Rajesh Bhandari, General Team Manager Mr. Maninder Pal Singh, and former IOA president Mr N. Ramachandran, graced the occasion and felicitated the medallists.
This was the very first time that an Indian Esports contingent had been invited to the felicitation ceremony along with the other mainstream sports medallists.
“It is an unforgettable day for the rest of the team and me. To have the opportunity to be here with the other medallists from various sports and get awarded by the Indian Olympic Association for a medal in Esports is a very special achievement. All of the efforts that we took throughout our journey have finally started to bear fruits, with this being just the beginning. We are going to go with twice the energy and motivation into the Asian Games to do even better for the country.” said a proud Moin Ejaz, captain of the Indian DOTA 2 Team.
The Indian contingent met with renowned sports personalities such as Harmanpreet Kaur (Indian Women’s Cricket Team captain), Bhavina Patel & Sonalben Manubhai Patel (Para TT Player) and Deepak Punia (Indian wrestler) and enlightened them about Esports as well as the basics of DOTA 2, the video game in which they clinched the bronze medal. The contingent also conveyed that Esports will be a proper medal event at the upcoming Asian Games 2022.
“Finally, Indian Esports has found a place on par with the other sports in the country. To be recognised by the IOA for the DOTA 2 contingent’s achievement amongst the country’s finest athletes feels like a cherry on top of the cake of winning the bronze medal. The trajectory of Esports in India has seen its fair share of highs and lows, but with the Asian Games coming up, the only way seems to be upwards from here. The expectations are undoubtedly high now because of the bar that has been set, but we have complete faith in our Esports athletes to transition this form in the upcoming international competitions and make the country proud.”, said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.
The IOA officials congratulated the DOTA 2 team on their historic bronze medal, which the ESFI believes is a testament to the relevance of the Commonwealth Games given the rise in popularity esports in India is expected to witness following the national team’s medal-winning feat in the inaugural edition of the Commonwealth Esports Championship.
One of the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions, India’s Leading Multiplex chain INOX and Leading sports psychologist org Mandeha continue their support as the communication, multiplex & sports psychologist partners of ESFI, respectively.
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Astana
Astana to host IESF World Esports Championship 2027
IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.
Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.
IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.
“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”
Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”
Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”
IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.
The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
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