Latest News
Hi-Rez Rebrand Celebrates “Victory. Together.”
Today Hi-Rez, the acclaimed developer and publisher behind free-to-play hits SMITE, Paladins and Rogue Company, unveils a brand-new corporate identity which highlights the company’s efforts to unite competitive gamers in strong, welcoming communities.
Founded in 2005, Hi-Rez is a pioneer in the games-as-a-service space, offering free-to-play hits across consoles and PC platforms.
The company’s new slogan “Victory. Together” highlights the core objective of the company: to deliver games that offer the thrill of victory, and to build welcoming communities around those games. That is why every game in the Hi-Rez line-up is free-to-play, supports different game modes for different skill levels, includes characters that are representative of the whole of society and supports crossplay functionality so that regardless of what platform you game on, you and your friends can play together.
The new logo references Bellona, the flagship character from SMITE – Hi-Rez’s incredibly popular multiplayer online battle arena. Bellona’s flag is a rallying cry for her whole team, providing a focal point for their efforts whilst strengthening nearby allies.
“Bringing gamers together regardless of income or platform has always been at the heart of Hi-Rez”, says Stew Chisam, CEO of Hi-Rez. “With this new branding and tagline, we’re clearly and confidently communicating this vision to our fans and the wider community. Hi-Rez has welcomed over 100 million gamers since launching in 2005. With this renewed sense of purpose we can’t wait to welcome many more for years to come”.
In addition, the transformation into Hi-Rez (dropping the ‘Studios’ moniker) acknowledges Hi-Rez’ transition into a publishing organization, which has allowed its member studios—Titan Forge Games, Evil Mojo Games, First Watch Games, and Red Beard Games—to focus entirely on game development.
For additional information, or if you would like an interview with Hi-Rez, please contact:
Henrique Fajardo
euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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