eSports
Most Watched Call of Duty: Warzone Twitch Streamers of 2020
Unikrn finds Dr Disrespect STILL in top 10 despite ban as NICKMERCS tops list
The king of Call Of Duty: Warzone streaming in 2020 has been crowned by esports betting site Unikrn.
After an unprecedented year of lockdowns and quarantines, streamers have seen their numbers skyrocket.
And no more than NICKMERCS, who according to the stats has been watched for 53 million hours during his time in Verdansk this year – more than double TimTheTatMan in second place.
One anomaly that sticks out is that Dr Disrespect still features in 8th place.The Doc was mysteriously banned from Twitch back in June and has since reconvened his streams on YouTube – but his numbers keep him in the top 10.
Tfue has made a surge to take the 5th spot this year and boasts the second highest number of followers on Twitch.
While Symfuhny is up to 3rd this year after attaining just over 700,000 followers from streaming Warzone this year.
A spokesperson for Unikrn said: “NICKMERCS remains the king of Call of Duty streaming after picking up nearly one million Twitch followers in 2020 from his Warzone content. He’s now the go-to guy for updates and hacks, keeping his content engaging and relevant to his audience.
“Though the real story here is Dr. Disrespect still featuring in the top 10 after a strange set of circumstances. If he ever does make a triumphant return to Twitch like Ninja has, we could see the Doc competing with NICKMERCS for next year’s crown.”
|
Streamer |
Hours watched |
Followers gained from COD/WZ |
Total Followers |
|
1st) NICKMERCS |
53,240,623 |
931,494 |
4,709,625 |
|
2nd) TimTheTatMan |
25,117,905 |
453,425 |
5,840,907 |
|
3rd) Symfuhny |
20,373,565 |
711,367 |
2,766,968 |
|
4th) Swagg |
20,024,098 |
729,456 |
1,090,840 |
|
5th) Tfue |
14,786,241 |
523,195 |
9,645,614 |
|
6th) TeePee |
12,809,453 |
208,116 |
575,746 |
|
7th) HusKerrs |
12,382,659 |
378,824 |
526,475 |
|
8th) DrDisrespect |
12,213,359 |
234,485 |
4,450,718 |
|
9th) Cloakzy |
10,464,006 |
367,821 |
2,346,622 |
|
10th) MontanaBlack88 |
10,191,693 |
201,323 |
3,173,633 |
*Stats provided by Unikrn & Twitch. Data correct as of 11/12/20
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eSports
Esports World Cup 2026 Opens Registration for Last Chance Qualifiers
The Esports Foundation (EF) announced the official lineup and details for the Last Chance Qualifier (LCQ) tournaments that will award the final spots in eight different competitions at this year’s Esports World Cup, set to be hosted in Paris, France, from July 6 through August 23.
The programme forms the final stage of qualification for EWC 2026, concluding a global Road to EWC that spans more than 230 tournaments and qualification events worldwide and is expected to engage more than 350,000 competitors across publisher ecosystems, regional leagues and official circuits.
The Last Chance Qualifier series consists of eight open tournaments across Counter-Strike 2, EA FC, Rocket League, TEKKEN 8, Chess, Call of Duty: Black Ops 7, FATAL FURY: City of the Wolves and Street Fighter 6.
Held in Paris between July 5 and August 10, the events will award the final qualification spots for 37 solo competitors and six Clubs at the Esports World Cup 2026, including four Clubs in Counter-Strike 2 and one Club each in Rocket League and Call of Duty: Black Ops 7. EA FC qualifiers will advance to the Play-Ins stage, while all other LCQ winners will qualify directly for the main event.
LCQ Schedule and Qualification Slots
• Street Fighter 6 (July 5): 4 players qualify
• Chess (July 9-11): 14 players qualify
• EA FC (July 24-26): 6 players qualify for Play-Ins
• TEKKEN 8 (July 31-August 2): 4 players qualify
• Rocket League (July 31-August 2): 1 Club qualifies
• FATAL FURY: City of the Wolves (August 4-6): 4 players qualify
• Counter-Strike 2 (August 7-9): 4 Clubs qualify
• Call of Duty: Black Ops 7 (August 8-10): 1 Club qualifies
Some of the most remarkable moments in EWC’s history have come as a result of the LCQ. In 2024, EA FC pro João “JafonsogV” Vasconcellos battled through the LCQ before going on to claim the championship, etching his name into esports history. His performance inspired the creation of the Jafonso Award, which is awarded to teams or players that win an EWC championship after qualifying through the LCQ.
In 2025, Team Falcons’ Overwatch roster pulled off that feat to not only claim the first Jafonso Award and the OWCS Midseason Championship, but win what would turn out to be a crucial tournament victory that cemented Falcons’ second straight Club Championship. In the same year, Chess Grandmasters Nihal Sarin and Levon Aronian both reached the playoffs after qualifying for the first EWC Chess main event through the LCQ.
The Esports World Cup 2026 will be hosted at Paris Expo Port de Versailles, in Paris, France, from July 6 through August 23, bringing together more than 2000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games for a record-breaking $75 million+ prize pool.
The post Esports World Cup 2026 Opens Registration for Last Chance Qualifiers appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Animesh Agarwal
S8UL’s Apex Legends Team Qualifies for EWC 2026
S8UL Esports has officially qualified for the Apex Legends tournament at the Esports World Cup (EWC) 2026 following a standout performance in the Apex Legends Global Series (ALGS) 2026: Split 1 Pro League – APAC South. The qualification makes Apex Legends the fourth title in which the organization has officially secured a spot at the world’s biggest esports event.
The ALGS 2026 Split 1 Pro League – APAC South brought together 30 of the region’s top teams and was divided into two phases: the Triple Round Robin and the Regional Final. During the Triple Round Robin stage, the teams were split into three groups of 10 and competed across six match series spanning 36 games. The top 20 teams advanced to the Regional Final, with Pro League Points awarded based on performances throughout both stages. These points determined the final regular season standings, with the top eight teams securing qualification for the ALGS 2026 Split 1 Playoffs at the EWC 2026.
Competing in Group A, S8UL’s all-Australian roster of Rick Wirth (Sharky), Benjamin Spaseski (Jesko), and Tom Canty (Legacy), under the guidance of head coach Harrison Rogers (Rogers), delivered a consistent performance throughout the season. The team accumulated 106 Pro League Points during the Triple Round Robin stage to finish second in the standings and advance to the Regional Final. Building on that momentum, S8UL continued its strong run in the Regional Final, earning 21 additional Pro League Points to secure second place in the overall regular season standings with a total of 127 Pro League Points. The result secured qualification for the global event, while also earning the team USD 15,000 (approximately INR 14.2 lakh) in prize money and 1350 Championship Points towards the ALGS 2025-26 rankings.
“APAC South is one of the most competitive Apex Legends regions in the world, so qualifying for the Esports World Cup is never something you can take for granted. The team showed tremendous consistency throughout the split, which was a key part of our game plan from day one. We are excited to represent S8UL at the EWC once again and build on the momentum we have generated this year. Our focus now shifts to refining our approach, continuing to improve as a team, and preparing for the level of competition we’ll face on the international stage,” said Harrison Rogers, coach of S8UL’s Apex Legends team.
This marks the second consecutive year that S8UL will compete in Apex Legends at the EWC. After reaching the Grand Finals of the ALGS 2025 Midseason Playoffs at EWC 2025, the organization has continued to establish itself among the world’s elite teams. Earlier this year, S8UL secured a historic top-five finish at the ALGS 2026 Championship, the best-ever result achieved by an Indian esports organization in the title on the global stage. Building on that momentum, S8UL will return to EWC 2026, where 40 of the world’s top teams will compete in the ALGS 2026 Split 1 Playoffs for a prize pool of USD 2 million (~ INR 19 crore) from July 7 to July 11.
“Success in esports is rarely defined by a single tournament. It is built through sustained investment and support in players, coaching staff, and a culture that encourages excellence over the long term. Our Apex Legends team has consistently proven itself against some of the strongest competition in the APAC region, and qualifying for the Esports World Cup once again is a testament to its preparation, discipline, and hard work. As we continue expanding our global footprint, achievements like these reinforce our commitment to competing at the highest level and carrying the S8UL banner onto the biggest stages in esports,” said Animesh Agarwal, Co-founder and CEO of S8UL.
Having been selected for the Esports Foundation’s Club Partner Program for the second consecutive year, S8UL earlier unveiled its most ambitious international esports campaign to date, pursuing qualification across 13 titles at the EWC 2026. While continuing to field elite international talent, the organization has also placed a strong emphasis on Indian representation across its competitive ecosystem.
That strategy has already begun delivering results. S8UL’s Honor of Kings roster, comprising Indian players, has secured qualification for EWC 2026, while Indian chess grandmasters Nihal Sarin and Aravindh Chithambaram have become the only players from the country to officially qualify for the chess competition so far. The organisation has also secured qualification in Fortnite through its international roster and now adds Apex Legends to its growing list of confirmed titles at the event.
Scheduled to take place in Paris, France, from July 6 to August 23, EWC 2026 will bring together more than 2000 players representing 200 clubs from over 100 countries competing for a record-breaking prize pool of USD 75 million.
The post S8UL’s Apex Legends Team Qualifies for EWC 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
G2 launches Performance Lab research unit backed by Red Bull
Berlin-based initiative will embed researchers with teams and publish findings with partners including German Sport University Cologne.
G2 on 5 June 2026 announced the G2 Performance Lab, an applied research and innovation platform focused on performance development for its competitive rosters. The initiative is based in Berlin and has a dedicated site at.
The lab is launching with support from Red Bull and is designed to combine scientific research with day-to-day performance work across G2 teams. G2 said it intends to share outputs beyond the organisation through scientific publications and academic work with institutions including the German Sport University Cologne.
Launched earlier this year, the Performance Lab is led by PhD candidate and G2 Performance Coach Ismael Pedraza-Ramirez. Its first project, “A Space for Leaders”, focuses on leadership development across G2 staff and sits under one of four stated pillars: coaching and coach development. The other pillars are training design & delivery, player development, and performance health & support systems, with projects planned for 2026 involving academic contributors including German Sport University Cologne and Vrije Universiteit Brussel.
“As a long-standing partner of G2, Red Bull has played a central role in supporting the vision behind the G2 Performance Lab,” said Alban Dechelotte, G2 CEO. “Red Bull’s track record of investing in athlete performance and high-performance environments speaks for itself. Across traditional sports and esports alike, they share our ambition to build something truly impactful. When you have partners around the table who have that same mindset, it pushes ideas further, raises the standard, and helps challenge what’s possible.”
”The work we’re doing at the G2 Performance Lab is truly innovative for esports and sports, and is going to revolutionise how we approach performance improvement at G2 and beyond,” said Ismael Pedraza, Performance Lab Director and Performance Coach at G2. ”Elite esports competitors are incredible at what they do, yet they have the potential to go even further. Little is still known about how to properly develop them into world-class competitors, and we’re taking steps to change that with Red Bull’s support. Through robust scientific research and practical work, we’re designing the tools and building the infrastructure to bring out the best in our competitors, while also sharing our findings with the world to support the entire esports scene.”
The post G2 launches Performance Lab research unit backed by Red Bull appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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