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QTech Games builds on its elite content with EsportsConstruct

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The top distributor for emerging markets bolsters its cross-vertical spread with high-quality esports

QTech Games, the leading distributor for Asia and all emerging markets, has announced its latest key supplier deal with EsportsConstruct, boosting its premium esports offering across a definitive one-stop shop for igaming.

This new partnership makes EsportsConstruct’s full portfolio available to QTech Games clients and their players in developing territories. These stunning video-game events, leagues and championships include: eFootball (courtesy of EA’s hugely popular FIFA 2020), eBasketball (featuring NBA 2K20), eTennis (Tennis World Tour), and the iconic adventure beat ’em up Mortal Kombat.

The fragmented global calendar for live sports has accelerated the rise of esports as a popular betting medium, as worldwide operators pivot the attentions and enthusiasms of their players to relatable esports content which fosters a familiar environment in which casino players, sports bettors and gamers are all happy to participate.

Accordingly, QTech Games and EsportsConstruct have collaborated to optimise the esports experience for traditional bettors with a raft of recognisable titles whose format and betting markets scale in synergy with the head-to-head competition of ball sports or big fights. As a result, QTech’s pioneering platform is helping esports leverage the current moment to truly establish itself as an enduring vertical rather than a short-term spike in revenues.

This ever-evolving production line underscores QTech Games’ diverse domain of gaming verticals, while the partnership also grows EsportsConstruct’s global footprint, opening up margin markets from Asia and Eastern Europe to Latin America, and driving new revenues.

QTech Games CCO, Ulf Norder, said: “It’s rewarding to team up with EsportsConstruct, whose brand shares our own core values around premium content and innovation. Whatever the state of play, the QTech platform is committed to identifying player demand and delivering it, via a game lobby whose machine learning techniques speak straight to wide-ranging markets and varied player preference.

“Esports, virtuals and Augmented Reality represent the next frontier for igaming – and this period of adaptation is now fast-tracking that process for esports which is here to stay. QTech are again leading the way forward in growth markets with an array of breakthrough deals.”

Dan Gibas, CCO of EsportsConstruct, said: “As part of the wider entertainment industry, operators are learning to adapt their offerings to accommodate changing appetites.

“As strategies shift, our esports portfolio is winning the day, realising the vertical’s potential by either engaging dormant sports audiences or cross-selling casino players with an organic diversion of attention. QTech Games’ expansive platform was naturally the perfect vehicle with which to distribute our content across emerging markets, particularly on mobile.”

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Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026

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Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.

The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.

Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”

Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”

Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”

The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026

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DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.

The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.

Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.

DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.

“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.

The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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content studios

155.io makes fintech debut with Coverd partnership

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155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.

Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.

Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”

Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”

155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game™ library, alongside Ducks.io and Snow Run.

The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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