Latest News
Blackjack History and Specific Features of the Game
Blackjack commands the most massive following of all table games in both online and offline gambling platforms. The game’s fame is rooted in having been around for a long time and also its depiction in pop culture creations such as films, TV shows, and even literature pieces. Blackjack is a card comparing game that pits one or several gamers against a croupier, and each one gets their turn to try and beat the house. Blackjack has a rich history that has helped build it up to the well-respected game. Also, numerous blackjack strategy approaches have come up over the years to draw the attention of a bigger fan base.
The Beginning
Blackjack roots can be traced back to the early eighteenth century. Like most games that have been around long, the origins of blackjack are muddled and are still the subject of argument to date. Even so, it is agreed that the indulgent didn’t come to be from the actions of a single person or a particular point in time. Instead, it is the result of gambling evolution that continues to this date, especially with the entry of online casinos. The revolution of blackjack to what it is today took different roots in history, and some of the most popular theories include:
- French casinos: The most common belief of blackjack origins is that the game has its roots in French casinos. The game popped up in the country’s gambling establishments in the early 1700s as Vingt-et-Un, which translates to 21. This game is believed to have been a variation of other popular card games at the time that dominated the gambling scene such as Chemin de Fer.
- Spanish roots: Spaniards have also been linked to the game of blackjack. During the eighteenth century, Spanish casinos offered a similar version of what is played today dubbed Trente-Un, which translates to 31. In the game, players had to gain a card value of thirty-one using only three cards before the dealer did. This is ten cards more than what is used today.
- Rome casinos: It is no secret that ancient Rome was home to thriving gambling habits among its citizens, especially soldiers. It is believed that the Romans played the game with wooden planks in the place of cards with each block holding a different numerical value. However, there is no evidence of the link between this game and modern blackjack, but the Romans love for gambling makes it a popular theory nonetheless.
The American Twist
Out of the three games believed to have inspired the game, the French version is the one that gained the most popularity and spread around the world. The set was well-accepted in North America where it was introduced during the French revolution by colonists. The game still held on to some traditional rules, including the limitation that only the croupier was allowed to double. Also, a betting round was played before the next playing card was dealt. The game still went by the name twenty-one when it reached Nevada in the early twentieth century, which was around the time that casinos were made legal.
With the gambling sector scrambling to get as much attention with its newfound legality, some rule changes were made. On top of the usual stakes, players were allowed to gamble on a special bet. In the hand, players would win if it contained once of the two black jacks used in the deck – the jack of clubs or that of spades. On top of that, the Ace of Spades had an odds upgrade where it would pay ten to one. As the game gained more popularity, gambling destinations soon dropped these special stakes, but the name blackjack stuck from the peculiar bet that made it famous. Today, the value of the Ace of Spades is juggled depending on the dealt hand.
Blackjack Gameplay and Features
Over the years, numerous variations of blackjack have cropped up in a bid to keep the popularity of the game alive. Even so, all versions of the game are similar to the classic version with only a few twists in the rules that act as building blocks for slightly different gameplay experience. In blackjack and all its variations, the gameplay procedure remains constant. Players need to have a card value of 21 or one close to it before the dealer. If the number goes over 21, whoever holds it busts and automatically loses the round. Also, if the card value is lower than that of the dealer’s, then the player loses. Each card contributes a different value to the hand as follows:
- The numbered cards award face value. For instance, a 3 card counts as three and a 10 card counts as ten.
- The face cards, which are the kings, queens, and jacks, all award ten.
- The Ace counts as one or eleven. The considered value varies depending on which card would be most valuable to the hand. For instance, the eleven-card used in a hand valued at ten or less is handy but would bust if it is higher.
Now with the most basic rule down, here is a look at how a round of blackjack goes down:
The Purchase of Chips
This is necessary for brick and mortar casinos since real money is not used at the tables. In online and live gambling dens, however, the player’s balance is automatically changed to virtual chips once the game is launched.
Wager Placement
Blackjack round only begin once the player has placed their stake in the betting circle. Depending on the gaming club, the ring could be the casino logo or that of the game. The stakes are determined the chips used with each one being matched to a credit or cash value. The minimum stake also varies from one set to another. Online blackjack variations accommodate bets as little as a couple of pennies while land-based versions rarely go below five dollars.
Dealing of Cards
Blackjack is either conducted by a croupier in location-based and live casinos while an RNG serves the purpose in online versions. One card is handed out to the player face up while the dealer takes one face down. Another card is handed to the gambler face up, and the dealer receives one face-up as well. The dealing of cards marks the real beginning of the game.
Playing the Hand
From the two cards handed out, players have to add the values, which adds up to a value between 4 and 21. If the cards are an Ace of Spades and a ten-card, the round automatically ends with the player as the winner unless the dealer also has 21. In that case, no win is granted, but the original stake is not lost. If the value is not a blackjack, there are several ways that the gambler can proceed, and they include:
| Stand | If the first two cards are of an acceptable value, this move will end the round and require the dealer to reveal their cards. |
| Hit | If there is adequate room to improve the card total, the croupier will deal more cards until one chooses to stand or busts by going over 21. |
| Double down | If the card value is advantageous, one can choose to double their wager and receive an additional card. The added bet allows one to take or turn down the card after seeing its value. |
| Split | If the first two cards are of the same value, one can choose to separate them and have different stakes for each. Therefore, the gambler will be playing two hands that begin with an equal card value. |
| Surrender | If the first two cards are not of suitable value, players can choose to return the cards but at the loss of half their bet. |
In Brief
Blackjack is a continually evolving game with variations popping up now and then to challenge the norm. Players can access the game and its various versions online and offline in a wide variety.
B2B iGaming
Gamblers Connect Strengthens Trust with Launch of Verified Sources Panel
Gamblers Connect, the independent B2B iGaming media platform, has introduced a Verified Sources panel that appears at the bottom of every article, linking each factual claim directly to named primary documents hosted on the original source’s own domain.
The panel lists the specific sources consulted, identifies the issuing authority, and includes editorial notes explaining what has been verified and where the limits of the available evidence exist. Positioned immediately beneath the article body, each source is presented in the order it was consulted and includes the responsible individual or office where applicable.
Each entry also includes relevant disclosure tags drawn from the newsroom’s editorial taxonomy, and a direct hyperlink to the original document on the source’s own domain, allowing readers to verify the reporting in a single click.
The initiative responds to widespread practices in online publishing where sources are hidden, paraphrased or omitted altogether, leaving readers to rely on trust rather than independently verifiable evidence.
Luka Dimitrijevic, Partnerships & Operations Lead at Gamblers Connect, said: “Trust is not something a media outlet can declare. It is something the reader gives, and only once they can see the documents the story was built from. The Verified Sources panel exists so that verification is never more than one click away. If a claim in a story is worth making, the source behind it is worth linking to.”
The post Gamblers Connect Strengthens Trust with Launch of Verified Sources Panel appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Boaster Fnatic
Esports World Cup: Level Up Returns to Prime Video June 26 with Season Two
Esports World Cup: Level Upreturns for its second season on June 26, with all five episodes dropping that day exclusively on Prime Video. Directed by Emmy-winning filmmaker R.J. Cutler (Martha (Netflix), Billie Eilish: The World’s A Little Blurry (Apple TV)), the five-part docuseries goes inside the human stories behind the world’s largest esports competition, following players, Clubs and families through the pressure and ambition of the 2025 Esports World Cup.
Set in Riyadh, Saudi Arabia, during the seven-week event, the new season follows the chase for the $70 million prize pool and the EWC Club Championship, while showing the personal journeys at the heart of the competition. The series captures what it takes to compete on a global stage where one match can change a career, a season can define a Club, and a single moment can turn a player into a star.
Produced by This Machine (a part of Sony Pictures Television), with director R.J. Cutler, showrunner John Dorsey and executive producers Jane Cha Cutler, Trevor Smith, Elise Pearlstein and Mark Blatty all returning for the second season, Esports World Cup: Level Up takes a vérité-style approach to esports, capturing the sacrifice, stakes, and rising fame of the world’s top competitive gamers.
Featured players include Jake “Boaster” Howlett (Fnatic; VALORANT), Vivi “Vivian” Indrawaty (Team Vitality; MLBB), Kasimili “Soka” Tongamoa (Team Falcons; Call of Duty: Warzone), Xiao Hai (KuaiShou Gaming; Fatal Fury: City of the Wolves) and Garidmagnai “bLitz” Byambasuren (Mongolz; Counter-Strike). To bring the players’ personal stories to the forefront, the film’s crew was on set in Riyadh for seven weeks and also traveled to locations across the U.K., U.S. and Indonesia for rare at-home visits.
Standout storylines woven throughout the series include:
-
Magnus Carlsen (Team Liquid, Chess) – Widely considered the greatest chess player ever, Carlsen faces the isolation of dominance, with no traditional peaks left to conquer. His story follows his shift into esports, where a new generation of challengers awaits.
-
Boaster (Fnatic, Valorant) – As Valorant debuts at the event, the British competitor’s journey from aspiring actor to title contender shows there’s no single path to success, shaped by resilience through personal and professional setbacks.
-
Xiao Hai (KSG, Street Fighter) – A reigning champion shaped by strict discipline, Xiao Hai was competing against adults by age six. Now a father, he balances global competition with family life.
-
Vivian (Team Vitality, Mobile Legends: Bang Bang) – Competing for a life-changing prize, Vivian’s story centers on overcoming recent setbacks and confronting childhood trauma.
-
The Mongolz & bLitz (Counter-Strike 2) – Led by their star player bLitz, this grassroots Mongolian team has risen from obscurity to national prominence, becoming symbols of pride and perseverance.
-
Soka (Team Falcons, Call of Duty: Warzone) – The reigning champion faces pressure on multiple fronts, dealing with rivalries from former teammates while navigating a turbulent home life.
- Coach ArSy (Team Liquid, Mobile Legends: Bang Bang) – Offering a rare coaching perspective, ArSy draws on a difficult upbringing to lead and inspire his team’s pursuit of redemption.
“Level Up captures the human side of what we are building with the Esports World Cup,” said Ralf Reichert, CEO, Esports Foundation. “EWC creates the stage: the best games, the best Clubs, the best players, life-changing stakes and moments that bring together a global gaming community of billions. The documentary takes you closer to the people inside those moments: their pressure, their ambition, their families and the stories that make esports meaningful to a new generation.”
“This next chapter deepens our exploration of a global phenomenon that is as much about human ambition and identity as it is about competition,” said Cutler. “Esports is one of the most dynamic cultural movements of our time. In season two, we continue to chronicle not just the competition, but the lives, dreams, and sacrifices of the players at the center of it, revealing a world that is both intensely personal and globally resonant.”
Around those player journeys, the series also captures the wider cultural energy of the Esports World Cup, where sport, music, entertainment and gaming meet. In addition to elite competition, Level Up showcases moments from a star-studded lineup of musical artists and athletes, including opening headliner Post Malone, who shows off his gaming skills backstage; grandmaster Magnus Carlsen, who triumphs in his first chess esports event; and football icon Cristiano Ronaldo, who ushers the Club Championship trophy to the stage in a dramatic closing ceremony.
The magnitude of the Esports World Cup is also seen through the reactions of some of the world’s biggest sports and entertainment figures, including reigning F1 champion Lando Norris; Brazilian football legends Ronaldo Nazario and Kaká, who go one-on-one in an EA FC showmatch; professional footballer Alisha Lehmann; skateboarder Tony Hawk; and tennis star Nick Kyrgios, who stated: “The crowd, the atmosphere, is literally better than Wimbledon or any Grand Slam.”
The Esports World Cup 2025 marked a defining moment in competitive gaming. In its second year, EWC reached 750 million viewers worldwide and generated 350 million hours watched, with peak concurrent viewership of nearly 8 million during the League of Legends at EWC ’25 tournament. Coverage was delivered across 28 platforms through 97 broadcast partners and more than 800 channels in 35 languages. Twenty-five tournaments spanning 24 games featured more than 2,000 players representing approximately 200 Clubs from over 100 countries.
The 2026 edition of the Esports World Cup will be held in Paris, France from July 6 through August 23, as the top Clubs in the world compete for $75 million and the 2026 EWC Club Championship trophy.
The post Esports World Cup: Level Up Returns to Prime Video June 26 with Season Two appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGLC license
Tonybet Secures Alberta iGaming License as Regulated Market Opens
Tonybet, an international iGaming operator already licensed in Ontario and Kahnawake, today announced that it has received an iGaming license from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), clearing the company to operate in Alberta’s regulated online gaming market.
The license allows Tonybet to enter Alberta, Canada’s second province to introduce a competitive, multi-operator iGaming market following Ontario’s launch in 2022. It also extends Tonybet’s Canadian footprint, reinforcing the company’s position as one of the most broadly licensed operators in the country.
Alberta’s regulated market represents a significant opportunity. The province has an estimated population of nearly 5 million, a strong sports culture, and a regulatory framework designed to channel existing online gaming activity into a licensed, player-protected environment. Tonybet intends to bring the same localized approach that has driven its growth in Ontario – combining regionally relevant sports betting markets, responsible gaming tools, and dedicated customer support – to Alberta from day one.
“Alberta is taking the right approach – building a regulated market that puts player protection and operational standards at the center from the start. That’s exactly the kind of environment we want to operate in. We’ve spent years proving in Ontario that you can grow a business and maintain the highest compliance standards at the same time – registrations and gross gaming revenue in the province both grew by 52% in 2025, with responsible gaming embedded in that success rather than working against it. Securing this license means we can bring the same commitment to Alberta, and we plan to be fully operational in the market,” said Dmitry Arabuli, CEO of Tonybet.
Tonybet has already begun preparations for its Alberta launch, including platform localization, integration with the province’s centralized self-exclusion system, and commercial onboarding with the Alberta iGaming Corporation (AiGC).
The post Tonybet Secures Alberta iGaming License as Regulated Market Opens appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Latest News6 days agoEeze opens 1,200 sqm Bucharest hub for technical teams
-
Latest News6 days agoPlay’n GO strengthens Latin American presence with Betano Colombia launch
-
Latest News5 days agoBetMakers Technology Group Selected to Distribute ATG Horse Racing Content Across Australia and New Zealand
-
Latest News6 days agoBelatra signs cooperation deal to distribute slots via VeliGames
-
Compliance Updates6 days agoKasinohai Audit: Most Slots Could Be Affected by Finland’s Draft Gambling Rules
-
Compliance Updates6 days agoPernambuco court revokes Spribe’s interim relief in Aviator trademark dispute
-
Latest News6 days agoR. Franco Digital releases fighting game-themed slot Spin Fighters
-
Compliance Updates5 days agoACMA Warns MMA Fighter Jamie Mullarkey for Breaches of Online Gambling Laws



