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Jan Urbanec – CEO of Endorphina at Prague Gaming Summit 2020

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Creating a place that is perfect for players both in terms of entertainment and in safe handling their personal data and payment information is crucial for the modern world full of social media and interconnected accounts. That’s why such important subjects as player’s personal data protection, the regulation of social media, anti-money laundering aspects and more will be discussed at the fourth edition of Prague Gaming Summit 2020 taking place on March 6th.

Jan Urbanec, the CEO of Endorphina, will be participating in the panel session “Gambling and Casino Games via Social Media and Online Technologies.” The speaker will talk about social media’s impact on the iGaming industry, including the privacy and personal data of players, the regulation of real money and payment solution integrations and AML. “I am looking forward to discussing new generation topics in our industry such as the role of social media and new online technologies, with a group of likely-minded professionals,” shares Jan.

In the world of social media, the risks of iGaming companies are increasing rapidly. Especially when it comes to storing personal data online and providing players with privacy protection as well as securing payment solutions that are integrated on social media. Companies should make sure that they are creating a system that is compliant with high security standards. All these lead to the understanding that certain regulations should be considered and implemented.

One of the hottest topics these days in the iGaming industry is personal data protection. All online accounts will invariably contain a variety of personal details, as it is almost impossible to start playing without having completed the registration process. By collecting all of this extensive identity details and validating them against criminal databases, online casinos and gaming platforms can build a compliance program that can help them comply with local and global regulatory obligations as well as protect their business from any monetary loss.

“At the same time, players must be aware that according to GDPR, their data is portable, which means that once completing the registration form, they may request their data to be transferred to another operator,” Endorphina CEO points out. Thus, it makes the situation a win-win for the players. The casinos have to work harder on the rewards programs to keep their players satisfied while the players are in full control of their personal data, knowing that they won’t be targeted by the third parties.

But in the rise of social casinos which you can play online with your friends even on Facebook, would all the described methods be enough to prevent personal data from leaking?

Come and join Jan at Europe’s leading event, dedicated to the iGaming industry, and share your thoughts on the role of social media and new online technologies.

Don’t hesitate to get in touch with Jan directly at [email protected] to book a meeting!

About Endorphina

Endorphina, headquartered in Prague, Czech Republic, is a B2B software provider used by some of the most successful platforms and operators in the iGaming industry. Their highly skilled specialists ensure a successful and professional approach when it comes to their business partners. Endorphina succeeds at uniting the best online gaming experience and cutting-edge technology to create games that ultimately attract players with not only its beautiful design and authentic atmosphere but also with the real thrill of gambling. Endorphina aims to always bring in unique game themes to their players — that’s exactly why their games are loved by players across the globe. The attention to detail, professional business approach, and personalized services make Endorphina clearly any winner’s first choice.

Awards

Esportes Gaming Brasil takes two ClienteSA Awards 2026 wins; exec named Personality of the Year

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Esportes Gaming Brasil (EGB), the group behind the Esportes da Sorte, Onabet and Lottu brands, has won Gold and Silver at the ClienteSA Awards 2026, held during the ClienteSA X-Summit 2026.

EGB said it won Gold in the Customer Success category for its case study, “Customer Success through Responsible Gaming and Intelligent Monitoring”, and Silver in the Customer Service Operations category for its case study, “From Startup to Maturity”.

Maria Neves, Director of Customer Experience, Customer Support and Reputation Channels, was also named Personality of the Year, an award that recognises leaders in customer experience management in Brazil. “This recognition validates the work of many people, built through listening, team development and a commitment to delivering the best possible customer experience. In a constantly evolving market, putting the customer at the centre of every decision is fundamental to the way we operate,” Neves said.

EGB executives also took part in the summit programme. Neves moderated a panel titled “Responsible Gaming as Part of the Customer Experience Journey,” featuring Carol Luna, Head of Compliance at the company, and Ricardo Magri, co-founder of the Brazilian Support Company for Compulsive Gambling (EBAC), which EGB described as a partner organisation.

During the session, the panellists discussed Brazil’s regulated betting market and how customer service, compliance and responsible gaming processes are being positioned as part of a safer customer journey. EGB highlighted initiatives including specialist support teams trained to identify signs of customer vulnerability, self-exclusion tools, platform usage limits and referral processes to specialist partner organisations.

The post Esportes Gaming Brasil takes two ClienteSA Awards 2026 wins; exec named Personality of the Year appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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business development

Games Valley names Robert Dowling Chief Revenue Officer

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Games Valley has appointed Robert Dowling as Chief Revenue Officer (CRO), effective July 15, 2026. The company said Dowling is joining full-time after working with Games Valley as a strategic consultant since the beginning of 2026.

In the CRO role, Dowling will lead Games Valley’s global commercial and marketing operations, including sales, strategic partnerships and revenue growth. The company said he will also support its expansion into regulated markets alongside the executive team.

Dowling has more than a decade of iGaming experience and has held senior commercial roles at technology providers including Ganapati, Singular and EveryMatrix.

Ariel Reem, CEO of Games Valley, said: “Robert has already made a significant impact on our business over the past six months. His strategic mindset, commercial expertise and deep understanding of the industry have helped strengthen our growth plans, making this a natural next step. We’re delighted to welcome him to the executive team as Chief Revenue Officer as we continue building one of the industry’s most modern aggregation platforms. As we continue expanding into regulated markets, Robert’s experience and commercial leadership will be instrumental in helping us achieve our long-term ambitions.”

Robert Dowling, CRO at Games Valley, added: “Working with Games Valley over the past few months has confirmed what I believed from day one, that this is a company with a clear vision, exceptional technology and an ambitious team. The platform has been built to solve real challenges for operators, while giving suppliers faster and more effective routes to market. I’m excited to officially join the business and help drive the next phase of growth as we continue expanding our global footprint and bringing our platform to more regulated markets.”

The post Games Valley names Robert Dowling Chief Revenue Officer appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Acquisitions/Merger

Merkur Group agrees acquisition of White Hat Studios

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Merkur Group has agreed to acquire U.S. slots provider White Hat Studios, as the company moves to expand its operations in the regulated U.S. iGaming market. The agreement was announced Wednesday 15th July 2026 and is subject to regulatory approvals.

Merkur said the acquisition will support its U.S. expansion and complements its recent acquisition of Gaming Arts, the Nevada-licensed game and machine supplier. The group said it intends to use a combined portfolio spanning online-first and omni-channel games to support operator partners’ growth plans.

White Hat Studios launched in 2021 and the company said it was the first to launch online slots across all seven regulated states. Its portfolio includes the ‘House of Brands’ slot collection, the 7s Fire Blitz™ game series, and the Jackpot Royale™ progressive network.

Andy Whitworth, President of White Hat Studios, said: “Joining Merkur Group is an exciting moment for everyone associated with White Hat Studios and, fundamentally, it is the best possible move to realise our ambitions for future growth and product innovation. Working alongside the hugely experienced Merkur team will open new possibilities for us across iGaming and enhance our ability to develop a world-class omni-channel proposition that will benefit both operators and players.”

Lars Felderhoff, Chairman of the Merkur Management Board, commented: “White Hat Studios has delivered impressive growth since its launch. We look forward to working with the team to continue the U.S. success story and, in turn, Merkur’s expansion in regulated iGaming.” Michael Gauselmann, Chairman of the Merkur Supervisory Board, added: “Having made early inroads into the online space in Europe via our Blueprint acquisition in 2012, I am delighted by this latest development and am confident that White Hat Studios will be a great addition to our group.”

Merkur said the White Hat Gaming platform and white label businesses are not part of the transaction and will remain under their current ownership. White Hat Studios was advised by Oakvale Capital, with legal advisors CMS for White Hat Studios and Wiggin for Merkur.

The post Merkur Group agrees acquisition of White Hat Studios appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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