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European Safer Gambling Week Sets Records for Safer Gambling Promotion Across Europe

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The 2023 edition of the annual European Safer Gambling Week saw a record 8 million safer gambling messages shared on social media platforms across 20 European countries.

The annual European Safer Gambling Week, which took place from 13-19 November, brought together a record number of participants, and led to record levels of safer gambling promotion across many European countries, according to an analysis by the European Gaming and Betting Association (EGBA).

Various stakeholders from across Europe supported this year’s initiative to raise awareness about safer gambling and provide practical advice to players and the wider public. This third edition saw a series of engaging events across Europe, alongside a dedicated social media campaign, which covered major platforms and saw unprecedented levels of participation and engagement.

More than 160 different partners actively participated, including many operators, trade associations, harm-prevention organisations and national gambling authorities, signifying a notable increase in participation compared to the previous year. The campaign spanned 20 different countries, more than ever before, and delivered a record 8 million safer gambling messages to social media audiences, marking a massive 430% increase from 2022. These messages helped to signpost practical resources, such as safety tools and tips, to players and the wider public, and were translated into over 20 national languages to improve their accessibility.

The initiative also saw the successful coordination of 18 local safer gambling-themed events throughout Europe. These events provide a valuable platform for meaningful discussions and insights into the latest safer gambling practices, regulation, and research. Speakers included industry experts, academics, harm-prevention organisations, experts by experience and representatives from various national gambling authorities.

“We’re pleased to report that this year’s European Safer Gambling Week was a resounding success, setting new records for participation and engagement across Europe. From Spain to Latvia, organisations came together throughout the week with the common purpose of raising awareness about safer gambling. We’re encouraged by the increased participation and support from a range of stakeholders this year and we believe this reflects a growing recognition of the importance of safer gambling across Europe. At EGBA, we’re committed to promoting a strong culture of safer gambling, and the discussions we had during the week will help set our agenda for the next year. We’re looking forward to building on this momentum in 2024,” Maarten Haijer, Secretary General of EGBA, said.

ESG

Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Casino Guru CRC returns $5.3m to players in Q1 2026

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Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.

Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.

By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.

Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.

Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.

The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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RubyPlay launches Firerose studio for operator-specific casino games

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RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.

The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.

RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.

Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.

Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”

Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.

“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”

The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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