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Sandy’s Racing & Gaming Celebrates Grand Opening

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Kentucky Gov. Andy Beshear helped open the doors Thursday at Sandy’s Racing & Gaming – a $75 million entertainment facility in Eastern Kentucky that creates nearly 250 new jobs and millions of dollars in new tax revenues.

With nearly 700 historical horse racing games, two performance stages and a BetMGM Race & Sportsbook, the 75,000 square-foot facility is unlike anything else in the area.

“Last year, we promised to bring a first-class facility to Boyd County,” said Larry Lucas, Chairman of Revolutionary Racing Kentucky, which is making the investment together with the Eastern Band of Cherokee Indians. “Today, we can say – promises made, promises kept.”

The project will also include Kentucky’s only quarter horse racetrack and an equestrian center, located on 182 acres behind Sandy’s. While track construction is officially set to begin in early 2024, Thursday’s festivities included a ceremonial blast, leveling some of the hills at the track site. The first races are set to happen there in 2025, marking continued growth for Kentucky’s thriving horse racing industry.

“Sandy’s Racing & Gaming is bringing top-tier racing, gaming and entertainment to Northeastern Kentucky, along with hundreds of new jobs for the people who call Boyd County and the surrounding region home. Congratulations to Revolutionary Racing and the Eastern Band of Cherokee Indians for creating this exciting destination,” Gov. Beshear said.

Last summer, the Kentucky Horse Racing Commission awarded the state’s ninth and final horse racing license to Revolutionary Racing Kentucky. Construction began in April and was led by Lexington’s D.W. Wilburn Construction and the Tri-State Building Trades. More than 300 local union workers were employed throughout the project and 90% of all materials and supplies were made in the US.

Amenities include a 5200 square-foot sportsbook, which features dozens of leather recliners and three cinema-sized screens. Daily entertainment will take place on two stages, which include dueling pianos, as well as local and national performers. Country star and Boyd County native Cole Chaney starred as the opening-night headliner, while last year’s “American Idol” winner Noah Thompson delivered a surprise performance.

A craft-focused kitchen offers multiple dining options, with all meat locally sourced from AW Meat House in Argillite. Menu highlights include the Big Sandy Burger, flatbreads, root beer floats made with The Peddler in Huntington, West Virginia and Sandy’s Ale – a craft beer made by Mikerphone Brewing in Illinois, which is only available at Sandy’s.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Casino Guru CRC returns $5.3m to players in Q1 2026

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Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.

Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.

By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.

Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.

Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.

The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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RubyPlay launches Firerose studio for operator-specific casino games

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RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.

The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.

RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.

Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.

Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”

Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.

“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”

The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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