Industry News
IGT Announces Coast-to-Coast Launch of Mystery of the Lamp Premium Progressive Game on PeakCurve49 Cabinet
International Game Technology PLC (IGT) announced that its highly captivating and much-anticipated new multi-level progressive (MLP) game, Mystery of the Lamp, can now be enjoyed at more than a dozen casinos across the US. Many additional casinos are scheduled to deploy the game in the coming weeks and months. Mystery of the Lamp scored exceptionally well in IGT’s vast performance-testing programmes and is featured on the Company’s newest hardware, the PeakCurve49 cabinet.
“IGT’s Mystery of the Lamp is a high-energy game that leverages some of our most successful play mechanics and combines them with stunning graphics, entertaining bonuses, attractive jackpots and very strong math. We’re thrilled that this exciting game can come to life on IGT’s PeakCurve49 cabinet; an exceptional form factor with superior ergonomics and the very best in lighting, sound and merchandising,” said Dubravka Burda, IGT SVP Global Studios.
IGT’s PeakCurve49 cabinet joins the Company’s award-winning Peak hardware family and features a 49-inch progressively curved ultra-HD display. With an ergonomic design, a 27-inch topper and a 13.3-inch dynamic player panel with dual bash buttons, the PeakCurve49 offers dynamic LED signage packages that can quickly transform any game to a dazzling jackpot beacon.
“Mystery of the Lamp builds on the extensive global success that we’ve enjoyed with the Prosperity Link MLP and is a continuation of IGT’s considerable momentum in the premium progressive segment. As our customers look to modernize and optimize their floors with high-performing content and hardware, IGT’s Mystery of the Lamp on the PeakCurve49 is a go-to game that they can confidently deploy in premium locations on their gaming floors,” said Nick Khin, IGT Chief Operating Officer, Gaming.
The vibrantly themed Mystery of the Lamp game includes two compelling base games, Enchanted Palace and Treasure Oasis, and offers players five attractive jackpot levels. As players collect gems in base game play, they accumulate in the above-reels genie lamps until the genie is summoned and initiates one of three exciting bonus events. Unique to this game, multiple game features can combine in bonus events leading to even bigger win potential. Elements of Mystery of the Lamp were inspired by IGT’s global sensation, Prosperity Link, which was named “Slot Product of the Year” in the 2022 Global Gaming Business Gaming & Technology Awards.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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