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Iskra x Agate Partnership Highlights Indonesia’s Growing Web 3 Presence and Game Market

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Iskra, a leading Web 3 game platform, entered into a partnership with Agate, the largest video game studio in Indonesia, in September 2023. The collaboration is set to bring forth “Atma: Battle of Souls,” a supernatural techno-thriller RPG, immersing players in a world where advanced technology converges with ancient beliefs. The game is slated for release in the first half of 2024.

This collaboration taps into Indonesia’s thriving Web 3 and video game market, where the nation ranks 4th globally for time spent on games, averaging 8.54 hours per week. Indonesia’s dynamic gaming culture positions it as a prime market for Web 3 gaming expansion. Moreover, Indonesia boasts a video gaming revenue of 1.45 billion USD and a staggering 270 million game players.

The Indonesian government’s fervent support for blockchain technology is evident through their imminent trials in applying blockchain for public service use cases and the recent launch of a national crypto asset exchange, which reflects their commitment to fostering a conducive environment for technological innovation. Tuhu Nugraha’s perspective, the principal of the Indonesia Applied Digital Economy and Regulatory Network, highlighted the government’s collaborative approach to Web 3 technology. He emphasized that the government is actively engaged with various blockchain-focused associations, conducting experiments to understand the implications of blockchain technology across sectors.

“Recognizing Indonesia as a crucial market for growth in both Web 3 and video games. We are committed to working with major partners like Agate, and thankful for the support of the Indonesian government in furthering Web 3 gaming opportunities,” Ben Colayco, Chief Business Officer at Iskra, said.

Shieny Aprilia, CEO and Co-Founder of Agate, said: “This collaboration with Iskra is a significant step forward in our commitment to pushing the boundaries of Web 3 gaming. Together, we aim to create immersive and interactive experiences, through Atma: Battle of Souls, that will captivate gamers and enthusiasts worldwide, offering a glimpse into the exciting future of the decentralized gaming ecosystem.”

As plans for further localisation of game offerings and on-the-ground community-building initiatives gain momentum, the Web 3 game platform eagerly anticipates the warm embrace of even more users from the Southeast Asian nation. The collaboration between Iskra and Agate signifies not only a strategic alliance but also a collective pursuit of redefining the landscape of Web 3 gaming on a global scale.

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GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.

The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.

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Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.

The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.

“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.

Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.

The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.

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PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.

Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.

The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.

Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.

Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.

Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.

PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.

The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.

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