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Unity Highlights Innovative Games Powered by Its Development Platform at Game Developers Conference 2023

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Unity, the world’s leading platform for creating and growing real-time 3D (RT3D) content, will return to the Game Developer Conference (GDC) this year with a focus on celebrating the achievements of its developer community. Unity will spotlight 16 games across various platforms, from studios around the world at the Unity booth (#S327). Each title is made with Unity and uses Unity’s platform and services to push the creative, experiential and visual limits of their games. Additionally, Unity will share more about its future open AI ecosystem that millions of Unity creators will be able to integrate into their existing workflows to deliver immersive games and experiences to billions of users around the world.

GDC attendees can visit the Unity booth to get hands-on with some of the most unique and visually arresting games that are either available now or in development: FEROCIOUS is a breathtaking survival shooter developed by designer Leonard Saalfrank who used Unity’s High Definition Render Pipeline (HDRP), Shader Graph, and VFX Graph to deliver a mysterious world, rich with lush environments, stunning seascapes and terrifying creatures. One of the most authentic boxing games, Undisputed, will also be spotlighted. Developed by Steel City Interactive, the game pushes the limits of Unity’s HDRP and Animation Rigging to create stunning visuals and bone-jarring action and also leverages Unity Gaming Services’ Game Server Hosting and Matchmaker.

Other games that will be highlighted at the Unity booth include: An unannounced Atari title, Bleak Sword, Breachers, Death Carnival, Highwater, Immortality, Kerbal Space Program 2, MARVEL SNAP, Mighty DOOM, Please, Touch the Artwork, Ship of Fools, Subway Surfers, Tall Man Run, and Warhammer 40,000: Tacticus. Additionally, for those not attending GDC, Unity today unveiled an all-new Made with Unity online hub that provides instant access to inspirational and educational material. Developers now have the ability to submit their games for consideration to join the Made with Unity program and be featured amongst the vast Unity community of developers and players.

“I am extremely excited that at this year’s Game Developers Conference so many studios will be in our booth to showcase how they are leveraging our platform to deliver groundbreaking gaming experiences,” said Marc Whitten, SVP and GM, Unity Create. “At Unity, we are constantly innovating and improving our tech stack with advancements in AI, facial animation, multiplayer solutions and more. Our aim is to empower our developers with the best tools and services so they can continually push the limits of what’s possible in gaming. We are looking forward to showing many of these innovations for the first time at GDC and are eager to get feedback on some of this early work.”

At GDC, Unity will also be showcasing our comprehensive platform to help developers grow and scale their games, with the newly-incorporated Unity Grow products, as well as a breadth of new and updated tools and solutions to help developers optimize their resources as they build their games. To expedite the development of characters, Unity’s Ziva Face Trainer, an AI/ML-based puppet that automates facial animations, is now available in open beta and the team will present a demo that introduces hyper-realistic muscle deformation. The capabilities of Unity’s recently launched Data Oriented Tech Stack (DOTS) will also be on display, highlighting how the solution can be used to help developers solve performance challenges when building ambitious, large scale games. Unity will also be showing several new products that strengthen its multiplayer offering from Unity Gaming Services, including foundational social tools like friends and leaderboards and a new user generated content solution.

Finally, for an outlook on more exciting innovations and updates in the pipeline, game developers will get a preview of Unity’s development roadmap, including the company’s plans to further introduce AI capabilities for game developers.

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Alberta

Play’n GO granted Alberta iGaming licence, expanding Canadian market footprint

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The Swedish gaming giant confirms its entry into another regulated market, with its industry-leading portfolio of games set to launch in Alberta.

Play’n GO, one of the world’s leading casino entertainment providers, has been granted a licence to supply online gaming content in the Canadian province of Alberta, marking another milestone in the company’s expansion across regulated North American markets.

The licence, awarded by the Alberta Gaming, Liquor & Cannabis Commission (AGLC), allows the company to offer its portfolio of premium online casino titles to licensed operators in the province ahead of Alberta’s planned market launch later this year.

Alberta represents an important new regulated opportunity within Canada, complementing Play’n GO’s established presence in Ontario and Quebec, while reinforcing the company’s commitment to operating exclusively in regulated jurisdictions.

Magnus Olsson said: “Being granted a licence in Alberta is another important step in our North American growth journey and further strengthens our presence in Canada.

“Regulated markets are the foundation of our business, and Alberta represents an exciting opportunity to expand our footprint in a jurisdiction that shares our commitment to high standards, player protection and long-term sustainability.”

The Alberta licence forms part of Play’n GO’s broader strategy of expanding through regulated markets, working closely with licensed operators to deliver compliant, high-quality gaming content focused on innovation, responsibility, and long-term commercial value.

As part of its market entry preparations, the company has aligned its technology and game portfolio with Alberta’s regulatory standards and requirements, with an initial batch of titles already undergoing certification to ensure launch readiness.

About Play’n GO

With more than 20 years of experience in mobile-first gaming, Play’n GO is a global leader in casino entertainment and the creator of some of the industry’s most iconic online titles, including Rich Wilde and the Book of Dead, Reactoonz, and Moon Princess.

A pioneer in the sector, Play’n GO was among the first to recognize the potential of mobile gaming, developing casino content for mobile devices as early as 2005, before the smartphone era.

Today, the company offers a portfolio of more than 450 premium titles, available to regulated operators across over 35 jurisdictions.

Play’n GO is strongly committed to a fully regulated, sustainable gaming industry built around entertainment, safety, and long-term collaboration.

The company works closely with operators, regulators, and research institutions to promote responsible gaming standards across all markets in which it operates.

With a deep understanding of both operators’ and players’ needs, Play’n GO focuses on creating high-quality, enduring content designed for long-term engagement.

In addition to game development, the company also provides backend services and solutions that support operators in delivering a seamless gaming experience.

Beyond gaming, Play’n GO has expanded into complementary entertainment verticals with Play’n GO Music and Play’n GO Shop, and is also a proud partner of the TGR Haas F1 Team.

For more information, please visit www.playngo.com

The post Play’n GO granted Alberta iGaming licence, expanding Canadian market footprint appeared first on Americas iGaming & Sports Betting News.

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Alberta

Play’n GO secures Alberta iGaming supplier licence from AGLC

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Play’n GO has been granted a licence to supply online gaming content in Alberta, as the province prepares to launch its regulated online market later this year.

The licence was awarded by the Alberta Gaming, Liquor & Cannabis Commission (AGLC). Play’n GO said the approval allows it to provide its online casino games to licensed operators in the province.

Magnus Olsson, Chief Commercial Officer at Play’n GO, said:

“Being granted a licence in Alberta is another important step in our North American growth journey and further strengthens our presence in Canada.

“Regulated markets are the foundation of our business, and Alberta represents an exciting opportunity to expand our footprint in a jurisdiction that shares our commitment to high standards, player protection and long‑term sustainability.”

Play’n GO said it has aligned its technology and game portfolio with Alberta’s regulatory requirements, with an initial batch of titles undergoing certification ahead of launch. The supplier is already active in Canada, with an established presence in Ontario and Quebec, according to the company.

The post Play’n GO secures Alberta iGaming supplier licence from AGLC appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Alberta iGaming Corporation Appoints Dan Keene as its CEO

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Dan Keene, who served as the interim CEO of the Alberta iGaming Corporation (AiGC), has been appointed to the role permanently, effective April 21, 2026. Under his leadership, AiGC will launch Alberta’s regulated iGaming market on July 13. Keene has played a pivotal role in shaping the province’s gaming landscape, both through his work standing up AiGC and in his previous roles at the Alberta Gaming, Liquor, and Cannabis Commission (AGLC).

“Dan brings deep operational experience and a strong track record in gaming and market development. His leadership will be essential as the Alberta iGaming Corporation prepares for launch and delivers a regulated market built on social responsibility and player protection,” said Sanjeev Kad, Board Chair, Alberta iGaming Corporation.

About Dan Keene

Serving as Vice-President, Gaming at AGLC since July 2022, Keene overseen a broad portfolio, including gaming retail services, technical operations, compliance, online gambling, player loyalty, supply chain, electronic gaming, and product development across Alberta. He has been instrumental in advancing consumer-focused initiatives. He co-led the creation of Winner’s Edge, Alberta’s first province-wide casino loyalty program, and guided the operations of PlayAlberta.ca, currently, the province’s only regulated online gambling platform. Previously, Keene worked at AGLC as Manager, Casino Products. In this role, he led a team of specialists responsible for selecting slot games and terminals for Alberta’s 30 casinos and 750 VLT locations. Before joining AGLC, he completed successful tenures with Molson Breweries and Century Casinos Inc.

The post Alberta iGaming Corporation Appoints Dan Keene as its CEO appeared first on Americas iGaming & Sports Betting News.

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