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Outlier Games announces first early access update for spaceship roguelike This Means Warp

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This Means Warp, published by Jagex Partners, launched on Steam Early Access on
March 17th 2022

Update #1 brings more variety to playthroughs with advanced difficulty settings and new gameplay options

Outlier Games has today announced the release of its first early access update for multiplayer spaceship management roguelike: This Means Warp. The update will introduce new game-modes, advanced difficulty settings, along with new enemies and missions for players to encounter as they race across the galaxy.

Combining the best parts of multiplayer action with tactical roguelike gameplay, This Means Warp sees players (and up to three friends) make a perilous journey across the galaxy, engaging in hectic, real-time space battles, and more strategic non-combat encounters to better survive in an unforgiving universe.

The first update focuses on bringing greater replayability to This Means Warp with new game mode scenarios to unlock – curated experiences that change up the gameplay with different rules for each new run. Each scenario completed unlocks the next, all the way up to “Custom Mode” where players can edit the variables themselves and create their own challenges.

Players that have beaten the game once on “hard” difficulty will be able to unlock “Nightmare” difficulty, the first of an escalating scale of Nightmare modes designed to be played until they are no-longer beatable, all featuring progressively more powerful enemies and harder all around gameplay. Not for the faint of heart! The update will also introduce minor tweaks like crew experience, allowing crew members to increase their stats throughout a run – and a clutch of new enemies and mission types to add variety to any run.

Technical director and co-founder of Outlier Games Paul Froggatt said: “We’ve been blown away by the positive reception for This Means Warp since its early access launch last month. We see this first update as a way of delivering on the promise of the game to our growing community, by providing more variety and more ways to play the game while we continue to work on the long term roadmap. We can’t wait to show them what we’ve been working on and prove our commitment to making This Means Warp a truly community driven game, where players are involved in guiding it’s development every step of the way.”

This Means Warp is currently available on Steam Early Access for £12.39/$15.99 from May 2nd.

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Ten Square Games starts technical release for Medal Hunter ahead of global launch

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Ten Square Games has begun a phased rollout for Medal Hunter, a new mobile PvP shooter for iOS and Android. The title entered technical release on 4 May, with global availability planned around the turn of May and June, subject to further improvements.

The initial rollout covers Mexico, Vietnam, the Philippines and Poland. Ten Square Games said this stage is focused on verifying technical KPIs and performance stability, while the team fine-tunes gameplay parameters.

Around mid-May, Medal Hunter is expected to move into a broader soft launch, with gradual availability in Australia, Germany, the United Kingdom and the United States. The company said the focus will then shift to validating short-term retention and engagement.

Medal Hunter is set in combat environments inspired by different historical periods, with architecture and weapons “strongly influenced” by real references but stylized for mobile play. At launch, the game includes five locations, and players compete in short PvP rounds by eliminating moving targets including aircraft and naval units, using two different shooting models.

CEO Andrzej Ilczuk said the project builds on Ten Square Games’ development approach used for Trophy Hunter: “Medal Hunter is an example of how we are putting our growth strategy into practice. Trophy Hunter helped us build a new development model based on clear benchmarks, early validation and a better understanding of the signals that matter before scaling a product. Medal Hunter capitalizes on that experience and on the broader product knowledge we have built across our portfolio. By using proven gameplay mechanics and working in this model, we were able to bring a new title to market in less than a year from the start of development. This gives us earlier insight into a game’s potential, helps limit development risk and allows us to shape products more closely around what players actually respond to”.

The post Ten Square Games starts technical release for Medal Hunter ahead of global launch appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Bet on Games launches horror-themed crash title Zombie Rush

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Bet on Games, the instant and crash games vertical within the Betcore ecosystem, has launched a new horror-themed crash game called Zombie Rush. The title is now available for global integration via Betcore’s single API, alongside content from TVBET and ElCasino.

Zombie Rush wraps the crash mechanic in a graveyard “survival run” theme. Players decide when to cash out as the multiplier rises, with the round ending when the “crash” triggers.

Bet on Games said the game runs on an “Optimized Math Model” with 97.5% RTP and a “dynamically accelerating multiplier curve.” The release also highlights “Visceral Horror Aesthetics,” linking the crash moment to a “grisly, memorable animation.”

On the feature set, Zombie Rush includes Autoplay and Auto Cash-out. It also adds “Strategic Dual-Betting,” which allows play across two parallel rounds simultaneously.

Betcore is directing partnership and integration inquiries to [email protected]. A gameplay video is available here.

The post Bet on Games launches horror-themed crash title Zombie Rush appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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ICONIC21 launches Squeeze Baccarat RNG game with player-controlled reveal

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ICONIC21 has launched Squeeze Baccarat, a new RNG baccarat title designed around the “squeeze” reveal mechanic more commonly associated with live-table play.

In the game, the player controls the reveal pace, using actions such as peeling back an edge to uncover each card, rather than watching a standard automated animation sequence.

ICONIC21 said the title is fully customisable, including interface and card design, positioning it for operator branding and lobby integration.

Edvardas Sadovskis, Chief Product Officer at ICONIC21, said: “The squeeze is one of those moments every baccarat player is excited about. That slow, deliberate reveal before the big win is what makes it tense. The problem? That feeling almost never survives the jump to RNG. It gets replaced by an animation and the magic is gone.

“We refused to let that happen. Getting the squeeze right in a digital environment is genuinely hard but we successfully managed, and honestly, we’re pretty excited about what came out. Instead of watching it happen, the player controls the reveal themselves.

“Add full brand customisation on top of that, and what you have is something operators can truly call their own. We can’t wait to see what our partners do with it.”

The post ICONIC21 launches Squeeze Baccarat RNG game with player-controlled reveal appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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