eSports
The game industry expert J Moses joins GRID Esports as Strategic Advisor

J Moses, Take-Two Interactive Director, partners with GRID, the official gaming data platform. He will advise the company in its continued expansion with the goal of unlocking the value of data assets in gaming.
With 25 years of experience in the game industry, J Moses will support GRID in the introduction of the GRID Data Platform offering to the gaming sector after the company has successfully established its platform as the standard within the esports field. Additionally, Moses and GRID dedicate their efforts towards the education of Game Publishers on the potential of data assets and how the GRIDs platform can leverage said potential
J’s first-hand, invaluable expertise in game development and publishing, understanding of current game Publishers’ challenges, and expertise on data use in sports media and broadcasts will help GRID to tailor the platform functionality to the gaming industry needs. – says Moritz Maurer, GRID CEO. The early stages of our cooperation have already proven the strong alignment in values and vision, and I am happy that we can invite J on our quest to contribute to the data-driven future of esports and gaming.– Moritz adds.
The GRID Data Platform offers solutions enabling to capitalize on the potential of data for the purposes of storytelling, fan engagement, and integrity while unlocking the additional revenue streams for the partnered rights holders. GRID’s approach is unique in the industry. The platform exclusively handles official data assets and therefore recognizes the IP of the game publishers at the core of its business model. GRID is a leader in competitive gaming data with official data partnerships covering over 70 tournament organizers and game publishers including BLAST Premier, PGL, PUBG, and WePlay Esports.
Data is an asset. Over the years spent in gaming, entertainment, and sports, I have learned the incredible value that wisely managed, and properly utilized data can offer. Data has proven its power in traditional sports but I believe it can exceed these results in competitive gaming. The variety of touchpoints digital entertainment offers creates a massive opportunity, but not without its own challenges to overcome.- The GRID Data Platform is the only solution I have seen thus far that provides the necessary tools to seamlessly integrate, and what’s even more important to operate at scale. It is clearly visible that it has been created for the gaming industry. – says, J Moses. Currently, I focus predominantly on the confluence of games, sports, entertainment, and technology – GRID is a perfect partner to build an exciting future on the intersection of all of them. – Moses adds.
As one of the first joint initiatives, J Moses, GRID CEO Moritz Maurer, and GRID CTO Chris King will attend the upcoming GDC conference in San Francisco to deliver a talk – Gaming Data: Take Control of Your Data & IP To Unlock New Revenue Streams and Empower Your Community on Mar 24, 2022 11:30 PST.
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eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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