Asia
PUBG MOBILE ANNOUNCED AS MEDALLED EVENT AT THE 2022 ASIAN GAMES
PUBG MOBILE, co-developed by Lightspeed and Quantum Studios of Tencent Games and KRAFTON, based on KRAFTON’s PUBG IP and one of the world’s most popular mobile games, is pleased to announce that it will be one of eight games included in the official esports program for the 19th Asian Games in Hangzhou, China. This is the first time PUBG MOBILE has been included as an event in the Asian Games. The Games will run September 10th to September 25th 2022, with competitors playing on the PUBG MOBILE Asian Games Version for their chance at gold.
The Asian Games is a multi-sport event that’s held every four years, in which Asia’s best athletes compete. The event is recognised by the International Olympic Committee as the second-largest event of its kind, behind only the Olympics. The Asian Games first paved the way for esports representation with its inclusion as a demonstration sport in 2018. In 2020, and now 2022, esports is part of the official program and a medalled event. In the 19th Asian Games, PUBG MOBILE will join seven other games in the program: Arena of Valor Asian Games Version, DOTA 2, Dream Three Kingdoms 2, EA SPORTS FIFA branded soccer games, Hearthstone, League of Legends, Street Fighter V.
As one of the largest and most accessible esports programs in the world, PUBG MOBILE’s esports circuit has seen massive growth in 2021 with 14 new leagues and a total prize pool of $15,000,000 USD for the year, the highest in mobile esports history. PUBG MOBILE’s inclusion in the 2022 Asian Games shows its continued worldwide growth as one of the most popular mobile esports games, having recently surpassed over 1 billion downloads worldwide.
James Yang, Director of Global Esports, Tencent Games, said “It’s an honour for PUBG MOBILE to be included in the 2022 Asian Games. We’re incredibly lucky to have a number of extremely talented players from several countries in the region, and can’t wait to see them compete as part of such a prestigious event. Fans of the game can look forward to exciting competition between the region’s best PUBG MOBILE players as they’re celebrated alongside the best athletes in Asia.”
Minu Lee, the head of the PUBG MOBILE Strategic Marketing Department at KRAFTON, stated, “I’m glad that PUBG MOBILE is selected as the official medal event at the Asian Games Hangzhou 2022, which will be an opportunity for people from all over Asia to come together as one. I hope that fans and players will be able to unite through a new version on PUBG MOBILE, which we developed with PUBG IP specifically for the Asian Games.”
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Amusnet
Amusnet Officially Enters the Philippine Market
Amusnet has announced its official entry into the Philippine market. In a double milestone for the company’s expansion strategy, Amusnet has successfully gone live with its first local operator, 747Live, and is now officially featured on the Philippine Amusement and Gaming Corporation (PAGCOR) List of EGLD-Approved Electronic Games. The list currently includes a total of 214 approved titles, representing a significant achievement and reinforcing Amusnet’s position as a trusted B2B partner in the country.
“These are two major achievements for us: a strong PAGCOR-approved portfolio and going live with our first partner in the Philippines, 747Live – both laying the foundation for accelerated growth and a stronger market presence,” said Kalin Angelov, Business Development Manager at Amusnet.
“We are very pleased to welcome Amusnet to our platform, as their reputation for premium content perfectly aligns with our mission to offer the best gaming experience in the Philippines. As Amusnet’s first partner in the region, we are excited to introduce such an extensive selection of approved titles to our audience,” said Enrico Menghini, CEO at 747Live.
The initial integration with 747Live allows local players to experience Amusnet’s world-renowned gaming mechanics, immersive graphics and signature jackpot features. To celebrate this market entry, Amusnet is highlighting a selection of top-performing titles, such as the dynamic 100 Golden Coins: Reel Fishing, the fan-favourite Extra Crown and the high-energy 100 Golden Coins.
This expansion into the Philippines marks a new chapter for Amusnet. The supplier continues to set new standards in the iGaming industry, providing operators with a robust and diversified portfolio of high-quality content. By entering the Philippine market with such a strong lineup, the company establishes itself as a premier partner for local operators, dedicated to bringing premium gaming experiences to a new and growing audience.
The post Amusnet Officially Enters the Philippine Market appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
India: Online Gaming Act to Come into Force on May 1
The Ministry of Electronics and Information Technology in India (MeitY) has introduced a revised regulatory framework for the online gaming sector, adopting what it calls a “light-touch” approach that keeps most online social games outside mandatory registration or classification requirements.
Announced by MeitY Secretary S. Krishnan, the Promotion and Regulation of Online Gaming Rules, 2026 are set to come into force on May 1, operationalising the provisions of the PROG Act, 2025 while attempting to strike a balance between oversight and ease of doing business.
At the centre of the framework is a newly constituted Online Gaming Authority, a digital office under MeitY that brings together representatives from finance, information and broadcasting, health, sports, power, justice and external affairs signalling a cross-sectoral approach to governance in a space that cuts across policy domains.
The rules redraw the regulatory boundaries by clearly distinguishing between prohibited real-money gaming formats and permissible categories such as online social games and e-sports. Crucially, classification or “determination” of a game will not be automatic. It will be triggered only in three cases: when initiated by the authority, when a service provider applies (especially for e-sports), or when the government notifies specific categories.
Once triggered, the determination process will follow a 90 day timeline, with outcomes issued through formal orders that apply only to the specific game and publisher, rather than across similar titles.
Registration, too, has been narrowed in scope. It will apply only to notified categories involving financial risk or large-scale participation, along with all e-sports titles. As of now, no categories have been formally notified, with the provision described as enabling rather than mandatory.
Beyond classification, the framework leans heavily on compliance and user safety. Platforms will be required to implement technical and behavioural safeguards, alongside a two-tier grievance redressal system and an appellate route through the authority. Additional obligations include data retention, cybersecurity standards, financial transaction monitoring and periodic reporting extending compliance responsibilities to banks and financial institutions as well.
Structurally, the rules simplify earlier drafts by removing provisions such as a separate section on promoting e-sports and the concept of “material change,” reducing room for interpretational ambiguity. The authority itself will comprise six members, with stricter quorum norms and faster emergency response timelines cut from seven days to three.
Registration validity has been extended to up to 10 years, while suspension and cancellation processes now include a mandatory opportunity for hearing, reflecting a more formalised enforcement mechanism.
The ministry said the revisions incorporate feedback from around 2500 stakeholders, spanning industry, academia, think tanks and legal experts many of whom had flagged concerns around definitions, governance structures and regulatory clarity.
The post India: Online Gaming Act to Come into Force on May 1 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ABBIATI Casino Equipment
Abbiati to Exhibit at G2E Asia 2026
Global manufacturer and supplier of live table gaming solutions Abbiati Casino Equipment will be exhibiting at G2E Asia 2026.
At the three-day Macau, China, show which begins on May 12, Abbiati will present its latest innovations in high-security gaming equipment and advanced casino currency solutions, showcasing a comprehensive range of products.
These include roulette wheels, winning number displays, gaming tables, pit desks and its latest generation of high-security gaming currency featuring advanced technologies such as Holo-prismatic elements, holograms, UV security features and RFID integration.
A particular highlight will be Abbiati’s New Generation Security Gaming Currency, which offers extensive customisation options and multiple security features designed “to meet the highest industry standards while ensuring optimal operational efficiency on the gaming floor.”
The company will also present GLI-25 certified roulette wheels with the option of patented invisible laser technology for ball tracking and game status identification. All wheels are designed with Abbiati’s “Performant” profile, ensuring ultra-quiet operation.
Live table solutions
Visitors will be able to explore the range of floor-wide displays, available in various sizes and configurations, including Punto Banco/Baccarat displays in both portrait and landscape formats, with single or double-sided options and 23ins or 27ins cabinet sizes.
Abbiati will further showcase custom-designed Baccarat and Blackjack tables configured to support WDTS RFID PJM 13.56 MHz technology. WDTS will be demonstrating its table and cage technology solution on the Abbiati booth, as part of a shared and collaborative showcase for G2E Asia 2026.
Additional exhibits include Sic Bo tables with automatic dice recognition (iADR), LED playing surface technology and partner products, including Cartamundi Group, showcasing Bee-Tek i-Shoe systems and USPC Bee playing cards compatible with Abbiati displays and software solutions, as well as CMS solutions by Logismos.
The post Abbiati to Exhibit at G2E Asia 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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