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Point & Click Adventure Lucy Dreaming to Victory in Fan Favorite Vote 28 at GDWC 2021!

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Lucy Dreaming a point and click adventure game by UK-based two-person independent game studio Tall Story Games has won the 28th Fan Favorite voting week at the Game Development World Championship 2021. Lucy Dreaming is coming to PC and Android in 2022 with demo available right now in Steam and Google Play. The demo consists of a standalone prologue with unique puzzles as to not spoil the upcoming full release.

“Lucy is a young girl with a sharp wit and a recurring nightmare! Adventure between dreams and reality to explore strange environments, colourful characters and unique puzzles. Can you unlock the secrets of dream control and discover the disturbing truth behind Lucy’s nightmares before it’s too late?”

2nd Place: Mirlo: Above the Sun by 4th year student team “Kaiju In The Bayou” from DigiPen Institute of Technology Europe – Bilbao in Spain.

“After years of balance and symbiosis, Mirlo’s home is attacked and laid to waste by the Solarean civilization – – Mirlo wants her home back, and she must return the forest to its essence and protection, she must free all Beasts. Join Mirlo to save her home and her forest friends in a hack & slash adventure.”

3rd Place: The Mole Men by Molton Studio from Switzerland.

“Prepare the revolution against the tyrannical galaxy leaders in The Mole Men, a platformer Rogue-Lite with fully randomly generated levels and characters! Dig your way into the depths of the planets, discover hidden treasures and obtain powerful weapons to fight the oppression.”

GDWC team sends congratulations to the winner and thanks to all Nominees.

Every week throughout the championship season GDWC will feature nine new games in an open vote with the winner moving on to finals in the Fan Favorite category. This week’s vote is already open. Check out the nominees below.

GDWC 2021 Fan Favorite Vote 29 Nominees are:
– Castle Souls by Supendi (Indonesia)
– Clessidra by gabriele corti (Italy)
– DreamCatcher: Reflections by Skelebun Studios (USA)
– Dungholes by Nerdvision Games (Germany)
– Esse Proxy by From South Games (Argentina)
– Himeko Sutori by Rockwell Studios (USA)
– Koboo: The Tree Spirit by Honest Rogue Games (Canada)
– Myastere -Ruins of Deazniff- by DIGIMERCE Inc. (Japan)
– subROV by sqr3lab (Spain)

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Blueprint Gaming upgrades Super Graphics Upside Down for Lottomart exclusive

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The updated slot launches on Lottomart for UK players on 23rd July with a new bonus wheel and higher max win.

Blueprint Gaming is releasing an upgraded version of Super Graphics Upside Down exclusively on Lottomart from 23rd July, giving Lottomart’s UK players early access to the title.

Originally launched in 2021, Super Graphics Upside Down is being re-released with a new bonus wheel feature and an increased max win potential, rising from 250X to 3000X, according to the companies.

Chris Ruddock, Commercial Director at Lottomart, said:

“Securing an early release exclusive on the new Super Graphics Upside Down is another exciting milestone for Lottomart. Blueprint Gaming has upgraded a fantastic game with engaging new features and bigger win potential, and we’re delighted to offer this game exclusively to our UK players.”

Elliott Kyne, Account Manager at Blueprint Gaming, said:

“We’re delighted to support Lottomart with the exclusive UK launch of Super Graphics Upside Down. It’s also pleasing to see our partnership continue to go from strength to strength, and Lottomart’s impressive growth and UK focus has made them a match made in heaven for Blueprint’s content. We’re SUPER excited to bring this latest release to their players.”

The companies said the launch is part of their ongoing partnership, with Blueprint Gaming providing exclusive content as Lottomart expands its UK presence.

The post Blueprint Gaming upgrades Super Graphics Upside Down for Lottomart exclusive appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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AppsFlyer: UK app activity spikes on every goal during England knockout games

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Data tracks the semi-final loss to Argentina and third-place win over France, showing rising spend even on goals against England.

AppsFlyer on July 22, 2026 published new UK app activity data tied to England’s knockout-stage matches in 2026’s biggest global football tournament: a 1-2 semi-final loss to Argentina and a 6-4 win over France in the third-place match.

The company said the UK stood out in its seven-market study as the only market to show app activity spikes in response to its own team scoring during the knockout stage. “England fans lived two entirely different matches on their phones within a week. In the semi-final, activity spiked when England scored, the only time we saw a market react to its own team’s goal in the knockout stage, but the mood shifted fast once Argentina hit back, with fans clearly cooling as the game slipped away. In the third-place match, mobile surged and dipped with every goal in a high-scoring game, keeping engagement elevated throughout. Same fans, same phones, two completely different stories,” said Lex Nakad, GM, EMEA West, AppsFlyer.

AppsFlyer reported that Gordon’s opener in the semi-final drove app activity 21% above normal. Engagement peaked at half-time at 47% above normal, then Argentina’s equalizer triggered a 19% spike. By the time Argentina scored a stoppage-time winner, the reaction had dropped to 6%, which AppsFlyer said indicated deflating interest as the match turned.

In the third-place match, AppsFlyer said activity “surged and dipped with every goal” throughout the ten-goal game, including a 37% spike at the hydration break and a 25% lift “across the goals,” which it attributed to the volume of match action rather than a single moment.

On monetisation, AppsFlyer said purchases increased in both matches: up 31% in the semi-final and 59% in the third-place match. Per-app spend peaked at half-time (19%) in the semi-final and spiked again on Argentina’s late goals (18% to 20% on the equalizer, and 15% on the winner). Streaming was the top-performing category, up 183%. The company also said food delivery behaviour diverged by kickoff time, with activity up 11% pre-kickoff and peaking at 17% at half-time for the 8pm semi-final, but dropping 39% during the 10pm third-place match.

AppsFlyer said the analysis spans seven markets (US, Mexico, Canada, UK, France, Spain, Argentina) and 18 app categories, comparing match-day activity with a matched regular-day baseline at the same local-clock minute. The company noted the underlying app-market data is the United Kingdom (not an “England-only” cut), and that it is not quoting revenue or order size due to outliers.

The post AppsFlyer: UK app activity spikes on every goal during England knockout games appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Contributors Program

Gamblers Connect names Gali Hartuv as seventh 2026 Contributors Program voice

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The Playa strategic advisor will publish on VIP operations, segmentation and retention, starting with an anonymous VIP Operations Survey 2026.

Gamblers Connect has confirmed Gali Hartuv, Strategic Advisor at The Playa, as the seventh voice to join its 2026 Contributors Program.

The independent B2B iGaming media platform said the programme will reveal one senior industry voice per month throughout 2026, with contributors publishing under the Gamblers Connect Contributor Editorial Code.

Gamblers Connect said Hartuv has more than 15 years’ experience in VIP management, including designing and optimising VIP programmes across more than 50 operator brands, and training “hundreds of professionals” now working in VIP roles across the industry.

Hartuv will publish across four areas: building VIP programmes that drive long-term value; AI-powered VIP identification and player segmentation; hyper-personalisation and retention strategy; and scaling VIP operations across different markets and cultures. His first contribution is a VIP Operations Survey 2026, an anonymous survey intended to benchmark how VIP teams work across iGaming operators, including portfolio sizing, tools, qualification thresholds, workflow standards and where time is spent during the week.

Partnerships and Operations Lead, Luka Dimitrijevic, said: “VIP management is where a great deal of an operator’s value is won or lost, and very few people can speak to it with Gali’s depth. He has spent his career turning high value player relationships into a discipline rather than guesswork, and he is refreshingly candid about what works and what does not. Through the Contributors Program he will share practical insight on VIP strategy, retention, and the smart use of AI, with content grounded in real results rather than recycled best practices.”

The post Gamblers Connect names Gali Hartuv as seventh 2026 Contributors Program voice appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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