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Joakim Achrén joins Fingersoft’s Board of Directors

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The Finnish mobile game company Fingersoft has appointed Joakim Achrén, a seasoned gaming entrepreneur, as a Member of its Board of Directors.

“It’s pretty awesome to have Joakim joining our team. He is a great guy with long experience and extensive knowledge from the gaming industry. Joakim will bring valuable input on how to tune up Fingersoft’s operations even better,” says Toni Fingerroos, founder and Chairman of the Board of Fingersoft.

Joakim Achrén has fifteen years of experience from two venture-backed gaming startups including Next Games. Now he is running Elite Game Developers, a company that helps entrepreneurs start their first games company. He’s also an angel investor in Skunkworks Games, Lightheart Entertainment, Savage Game Studios, and more. Earlier this year Achrén also took on the role of Venture Partner at Play Ventures.

“I’m thrilled to be joining Fingersoft’s board of directors. I’ve been visiting Oulu for close to ten years now, meeting gaming studios and getting more involved with the local game scene, and I’m really happy to get more involved with the leading game studio in the region,” Joakim Achrén says.

Founded in 2012, Fingersoft is best known for its Hill Climb Racing mobile games. The company employs close to 100 people, of which most are based at the company’s headquarters in Oulu, Finland. Last year Fingersoft’s turnover was 22.6 million euros.

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Asia

S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Gaming

Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built

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Geckos Games launched Momentum, a patent-pending real-time sports prediction game unlike anything in the market. THRILLZZ Free Social Sportsbook gone live as the exclusive launch partner on the opening day of the world’s biggest Soccer tournament.

Five Minutes. One Question. Pure Adrenaline.

Every five minutes of a live match, Momentum asks players one question: which team has the Momentum right now? Not who will win the game. Not what the final score will be. Who has the upper hand – this minute, on this pitch – based on every pass, attack, and pressure play happening in real time.

Makes it different from anything that has come before: the Momentum shift on a single event. A yellow card. A saved shot. A dangerous run. Every on-field event recalculates the balance – and players watch their position move with it in real time. It is not a black box. Players see each event land inside the game – the moment it happens on the pitch.

Then comes the timer. As the five-minute window counts down to zero, the tension becomes almost unbearable. Players who are in the win zone are watching every second, knowing a single event in the dying moments can flip everything. The last few seconds of every round are unlike anything else in sports gaming – raw, unscripted, impossible to put down.

Zero Latency. Official Data. Real Stakes.

Momentum is powered by an official match data with zero latency. Every event flows instantly into the game engine. There is no delay, no approximation. What players see is what is happening on the field right now.

This is not a simulation. It is not a simplified model. It is live sport, translated into a game in real time and that distinction is everything.

The post Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built appeared first on Americas iGaming & Sports Betting News.

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Conferences

Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel

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Xsolla will take part in Gamesforum Hamburg 2026 on June 9–10 at NORD EVENT Panoramadeck in Hamburg, Germany, with Jane Startseva, Vice President of Business Development, EMEA, scheduled for a keynote and a panel focused on direct-to-consumer (D2C) web shops and measurement.

On June 9 at 10:00 AM, Startseva is set to join Adam Smart, Global Director of Product – Gaming at AppsFlyer, for a 30-minute keynote titled “Web Shops and Attribution: Closing the Revenue Gap.” The session will focus on how developers track revenue performance for web shops and how attribution impacts user acquisition targets and growth planning, according to the company.

Later that day at 4:30 PM, Startseva will appear on a panel titled “The Belonging Economy: How Mobile Games Build Value Through Player Relationships” alongside Oliver Lindahl, Strategist & Behavioural Scientist at Sagely, and Pedro Alvin, Marketing Lead at Supercell. Xsolla said the discussion will cover player messaging, store optimization, new monetization opportunities, and trust in out-of-game purchase experiences.

“Being an Exclusive Global Partner of the Gamesforum series reflects how seriously Xsolla takes the European games market and the developers building here,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “The shift to direct-to-consumer commerce is one of the most important things happening in this industry. Showing up at events like Hamburg, with partners like AppsFlyer, is how we help the industry move the conversation forward and build D2C businesses on a foundation video game studios and developers can actually measure.”

The post Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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