Gaming
RemoteMyApp teams up with 505 Games to bring new exciting content as part of its cloud gaming solution

- RemoteMyApp, the fully-fledged cloud gaming solution provider, signed a licensing deal with 505 Games for access to several of their high-quality gaming titles.
- Control and Bloodstained: Ritual of the Night are now available on Deutsche Telekom’s cloud gaming platform, MagentaGaming, supported by RMA’s streaming technology.
It is our great pleasure to reveal RMA’s brand new partnership agreement with the multiplatform game publisher, 505 Games. RMA will offer a selection of the Italian publisher’s titles – Control (Remedy Entertainment), Brothers: A Tale of Two Sons (Starbreeze Studios) and Bloodstained: Ritual of the Night (ArtPlay) – to our B2B partners.
“Content is king”. Following this motto, RMA licensed the first triple-A titles for MagentaGaming, Deutsche Telekom’s cloud gaming service. The German platform, which was built with the support of RMA’s streaming technology, will further expand its appeal with the addition of Bloodstained: Ritual of the Night, Brothers: A Tale of Two Sons, and Control. The latter title is the critically-acclaimed action-adventure game developed by Remedy Entertainment. Released in August 2019, Control has been played by millions of players around the world and received more than 80 gaming awards. Other additions to the MagentaGaming game catalog will be revealed throughout the year.
RemoteMyApp is a cloud gaming B2B solution provider that offers seamless streaming technology and the most advanced technological solutions around the globe. The company can assist in establishing infrastructure optimized for cloud gaming and in reaching dedicated servers’ distributors. Additionally, RMA’s holistic vision encompasses securing an excellent content offer for all present and future partners. Being a one-stop-shop, RMA is a perfect partner not only for the entities that would like to offer cloud gaming platforms to their end-users but also publishers that believe in the potential of cloud gaming.
Founded in 2007 in Milan, Italy, the publisher 505 Games, is a daughter company of Digital Bros. Digital Bros itself has four development studios under its brand, namely DR Studios, Kunos Simulazioni, Infinity Plus 2 and Avantgarden. The publisher launches premium games like the previously mentioned cinematic 3rd person action game Control, Journey to the Savage Planet, Bloodstained: Ritual of the Night, Terraria, the Assetto Corsa franchise, Indivisible, PAYDAY 2, and free-to-play games, including Gems of War and Puzzle Quest 3.
“Getting the first AAA titles licensed for our cloud gaming service is a very big dream that finally came true. RMA is now able to supply top-notch content to current and future B2B partners. This makes our cloud gaming offer even more lucrative by significantly raising its attractiveness for the subscribers who appreciate high-end games. 505 Games titles are unique, involving, and fast-paced. I am proud and delighted that such important publishers start to acknowledge cloud gaming as a new way to monetize their games.” – says Andreas Hestbeck, CEO of RemoteMyApp.
“We are very happy that with this partnership we can not only expand our list of AAA titles but also have the possibility to have great titles on our platform from the first release day on in future”, adds Dominik Lauf, Program Lead and Chief Product Officer at MagentaGaming from Deutsche Telekom.
RemoteMyApp founded in 2014 in Szczecin, Poland, is now in advanced negotiations with many known publishers. More partnerships will be announced later this year. The company that got a capital injection from Deutsche Telekom’s strategic investment fund, Telekom Innovation Pool GmbH, in June 2020, has become one of the most-recognized cloud gaming solution providers available.
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Games of the Future 2025
The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi

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In just under three months, the world will turn its eyes to Abu Dhabi as the Games of the Future 2025 (GOTF 2025) prepare to deliver an electrifying showcase of competition, innovation and entertainment.
Set to redefine the boundaries of sport in a pioneering format where competitors must excel both in traditional sports and digital gaming arenas, the Games of the Future 2025 is set to be a sporting spectacular like no other.
For six days from 18-23 December, ADNEC will transform into a futuristic sports hub featuring sports and esports arenas, robot combat zones and drone racing tracks, as athletes and clubs from across the globe battle across 11 phygital disciplines that test speed, strategy and sporting prowess for a staggering USD 5 million prize pool.
Led by ASPIRE as the official delivery authority for the Games of the Future 2025, and supported by Ethara, the operations powerhouse behind some of the city’s key iconic events, athletes, fans and spectators can look forward to an exceptional edition that will elevate the Games of the Future into a landmark occasion on the global sporting calendar.
Residents and visitors can experience a taste of the action with an immersive roadshow at a series of locations across the UAE from October to December. Featuring live demos and interactive challenges, the tour will bring the thrill of phygital sport to life ahead of the Games of the Future 2025 in December.
Nis Hatt, CEO of Phygital International, said: “Phygital sports are rewriting the rulebooks of competition. With less than three months to go, transforming the iconic exhibition centre in the heart of Abu Dhabi into the world’s most advanced space for both digital and physical competition is no small feat. It requires the vision and dedication of hundreds of people to build bespoke digital arenas, pitches, and immersive experiences that will redefine how athletes compete and how fans engage.”
Fans will be able to follow every moment of the Games of the Future 2025 thanks to two newly confirmed media partners. Ei Nerd, Brazil’s leading entertainment platform boasting over 4 billion views, will bring the spectacle directly to its vast community, and BIGG, one of the foremost gaming and esports entertainment company in EMEA, will deliver comprehensive coverage via BIGG TV, the Middle East’s leading gaming channel, which reaches 50 million households in more than 100 countries.
The post The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi appeared first on European Gaming Industry News.
155.io
155.io rolls out new chaos-fuelled game Survivor

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155.io, the live content studio built for a mobile-first world, has amped up the chaos in its live game portfolio with the launch of Survivor – a frenetic, last-marble-standing battle that turns physics into pure entertainment.
Brought to life from 155.io’s custom-built studio, Survivor sees 16 marbles begin on a plate that spins to make collisions in a mesmerising display of speed and chaos – ultimately leaving just one winner. Marbles are assigned to coloured teams with each featuring a different number of marbles, creating unique odds every round.
The mercurial white marble pays out over 15x, making every spin a heart-racing showdown. 155.io’s live portfolio of games stars ducks.io, Marbles.io and Stairpong.io. All of the games are recorded from a real-world studio, broadcast live, designed for the mobile user in mind.
155.io Founder and CEO Sam Jones commented: “Survivor strikes the perfect balance of real-world chaos, adrenaline, and intensity as players watch to see which marble outlasts the rest. It’s a fun, fresh twist on our original marbles game — one that players still love to this day. This is exactly what 155.io is about: simple, universal games brought to life with real-world action and designed for the next generation of players.”
The post 155.io rolls out new chaos-fuelled game Survivor appeared first on European Gaming Industry News.
Belatra
Belatra on target with debut crash game: Goose Boom Bang

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Belatra, a leading developer of innovative online slots, has set its sights on the crash game market with the launch of its hit new game, Goose Boom Bang.
Following 30 successful years of creating outstanding slot and instant games, Belatra has turned its sights on the crash game market. Goose Boom Bang stars a fearless goose whose explosive personality takes the game to new heights. As soon as the goose takes off, the multiplier begins to climb – from 1.01x up to an incredible 1000x. The longer the goose travels, the higher the potential reward.
As the journey gathers pace, the risk increases and at any moment the goose can be stopped in his tracks by a cunning Hunter, the swift Hawk, or the sly Crocodile. The prize returns to zero as soon as the goose is stopped by one of these protagonists. Players must decide the opportune moment to call time on the goose flight, but choose when to shoot and claim the winnings.
If the shot hits the mark, the bet is multiplied by the current multiplier, and the Goose drops to the water. Game round history is displayed at the top of the screen: green indicates a win, red – shows a loss. The Goose’s flight path continues to be shown even after the round, revealing how far it could have flown and the maximum possible winning total.
Misha Voinich, Head of Business Development at Belatra, commented: “Belatra has fired the starting gun on its crash game entry, bringing its signature style of humor, dynamic gameplay, and unique atmosphere. Players have the power to choose when to stop the Goose and secure the maximum multiplier before the Hunter, Hawk, or Crocodile ends the round for them!”
The post Belatra on target with debut crash game: Goose Boom Bang appeared first on European Gaming Industry News.
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