Gaming
RemoteMyApp teams up with 505 Games to bring new exciting content as part of its cloud gaming solution
- RemoteMyApp, the fully-fledged cloud gaming solution provider, signed a licensing deal with 505 Games for access to several of their high-quality gaming titles.
- Control and Bloodstained: Ritual of the Night are now available on Deutsche Telekom’s cloud gaming platform, MagentaGaming, supported by RMA’s streaming technology.
It is our great pleasure to reveal RMA’s brand new partnership agreement with the multiplatform game publisher, 505 Games. RMA will offer a selection of the Italian publisher’s titles – Control (Remedy Entertainment), Brothers: A Tale of Two Sons (Starbreeze Studios) and Bloodstained: Ritual of the Night (ArtPlay) – to our B2B partners.
“Content is king”. Following this motto, RMA licensed the first triple-A titles for MagentaGaming, Deutsche Telekom’s cloud gaming service. The German platform, which was built with the support of RMA’s streaming technology, will further expand its appeal with the addition of Bloodstained: Ritual of the Night, Brothers: A Tale of Two Sons, and Control. The latter title is the critically-acclaimed action-adventure game developed by Remedy Entertainment. Released in August 2019, Control has been played by millions of players around the world and received more than 80 gaming awards. Other additions to the MagentaGaming game catalog will be revealed throughout the year.
RemoteMyApp is a cloud gaming B2B solution provider that offers seamless streaming technology and the most advanced technological solutions around the globe. The company can assist in establishing infrastructure optimized for cloud gaming and in reaching dedicated servers’ distributors. Additionally, RMA’s holistic vision encompasses securing an excellent content offer for all present and future partners. Being a one-stop-shop, RMA is a perfect partner not only for the entities that would like to offer cloud gaming platforms to their end-users but also publishers that believe in the potential of cloud gaming.
Founded in 2007 in Milan, Italy, the publisher 505 Games, is a daughter company of Digital Bros. Digital Bros itself has four development studios under its brand, namely DR Studios, Kunos Simulazioni, Infinity Plus 2 and Avantgarden. The publisher launches premium games like the previously mentioned cinematic 3rd person action game Control, Journey to the Savage Planet, Bloodstained: Ritual of the Night, Terraria, the Assetto Corsa franchise, Indivisible, PAYDAY 2, and free-to-play games, including Gems of War and Puzzle Quest 3.
“Getting the first AAA titles licensed for our cloud gaming service is a very big dream that finally came true. RMA is now able to supply top-notch content to current and future B2B partners. This makes our cloud gaming offer even more lucrative by significantly raising its attractiveness for the subscribers who appreciate high-end games. 505 Games titles are unique, involving, and fast-paced. I am proud and delighted that such important publishers start to acknowledge cloud gaming as a new way to monetize their games.” – says Andreas Hestbeck, CEO of RemoteMyApp.
“We are very happy that with this partnership we can not only expand our list of AAA titles but also have the possibility to have great titles on our platform from the first release day on in future”, adds Dominik Lauf, Program Lead and Chief Product Officer at MagentaGaming from Deutsche Telekom.
RemoteMyApp founded in 2014 in Szczecin, Poland, is now in advanced negotiations with many known publishers. More partnerships will be announced later this year. The company that got a capital injection from Deutsche Telekom’s strategic investment fund, Telekom Innovation Pool GmbH, in June 2020, has become one of the most-recognized cloud gaming solution providers available.
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Gaming
Make-A-Wish® and Lords Mobile Unite This Thanksgiving Season to Bring Hope to Children Through Mobile Charity Event
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From November 26-30, Lords Mobile players worldwide can help grant life-changing wishes for children with critical illnesses through a global in-game charity challenge.
Make-A-Wish®, the world’s leading wish-granting organization, is delighted to announce a special collaboration with IGG, the global developer and publisher of hit mobile titles.
This Thanksgiving season, the two organizations are coming together to transform the spirit of gratitude into global impact through a community charity challenge inside Lords Mobile.
From November 26 to 30, 2025, players from around the world will unite across their respective Kingdoms to combine play with purpose. By completing five days of in-game quests and collecting 30 event points, players can unlock the exclusive “Wish Upon a Star” Decoration – a special symbol of hope within the Lords Mobile world.
Once 50,000 players across the global server have claimed the Wish Upon a Star Decoration, IGG will donate $50,000 USD to Make-A-Wish to help grant life-changing wishes for children with critical illnesses. The donation will support wishes in the USA, Indonesia, Brazil, Germany, Singapore, and Korea.
Players who wish to enhance their event experience can also purchase four in-game packs priced at USD 4.99 or above to unlock premium rewards such as Mystic Carpets, Royal Coins, and more.
April Stallings, Charitable Gaming and Creators Community Manager at Make-A-Wish International said:
“Thanksgiving is a time for reflection, generosity, and connection. We’re deeply grateful to IGG and the global Lords Mobile community for harnessing their passion for play to help make life-changing wishes come true. Together, we’re turning the power of gaming into the power of hope.”
As players unite to achieve their community goals, Make-A-Wish will highlight real wish stories from participating countries, connecting the in-game achievements to the life-changing impact they help create.
Together, IGG and Make-A-Wish are showing the power of the gaming community to make a difference.
The post Make-A-Wish® and Lords Mobile Unite This Thanksgiving Season to Bring Hope to Children Through Mobile Charity Event appeared first on European Gaming Industry News.
155.io
155.io flips the script again with Coin Flip game release
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155.io, the live content studio built for a mobile-first world, has turned convention on its head with the launch of Coin Flip, a machine-run coin-flipping game.
Tossing coins is as old as time as a means to settle football matches, pub games, and everyday decisions – now 155.io has transformed that timeless ritual into a live, 24/7 digital betting experience.
Central to Coin Flip is a real coin-flipping machine, powered by a precision solenoid and monitored by an overhead camera. Every coin flip is analysed by machine learning and AI systems that record and validate results in real time, feeding the outcome directly into a secure game engine. All players have to do is correctly pick heads or tails – one side features the U.S. President and the other the American flag.
Coin Flip runs continuously, 24 hours a day, offering the world’s simplest, fastest, and totally transparent betting experience.
155.io Founder and CEO Sam Jones commented: “Tossing coins is something humans have done for millennia to decide anything from fixtures to fiefdoms. Coin Flip modernises that ancient ritual, in true 155 style, and adds a competitive layer that makes it seriously entertaining.”
The post 155.io flips the script again with Coin Flip game release appeared first on European Gaming Industry News.
Counter-Strike 2
Just Dance, MLBB and HADO Added to Lineup of Global Gaming Icons for the Games of the Future 2025
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Phygital International (PI), the exclusive rights holder and custodian of the Games of the Future (GOTF), is unveiling the final game titles set to feature in this December’s pioneering phygital sports tournament, along with a powerful line-up of new global media partners who will bring the event to fans around the world.
With 11 disciplines and the world’s best athletes ready to compete across virtual and physical challenges, the Games of the Future 2025, taking place at ADNEC in Abu Dhabi from 18-23 December, promises to deliver a groundbreaking phygital showcase that will redefine what it means to play, perform and compete.
In addition to previously announced global esports icons such as Counter-Strike 2, Dota 2, Fortnite, Fatal Fury: City of Wolves, UFL and 3on3 Freestyle, Phygital International has confirmed three new titles that further broaden the depth and dynamism of the tournament. Each game has been carefully selected to complement a unique phygital discipline, showcasing the full spectrum of speed, skill and strategy that defines the Games of the Future.
Joining the roster is Mobile Legends: Bang Bang (MLBB), the global mobile gaming phenomenon that has defined the multiplayer online battle arena (MOBA) genre for millions of players worldwide. In the MOBA Mobile discipline, MLBB will see players battle in high intensity matches that test strategy, coordination and tactical mastery.
Adding rhythm and flair to the lineup, Just Dance, the world’s best-selling dance game series, will take centre stage in the Phygital Dancing competition. Renowned for its vibrant energy and expressive gameplay, Just Dance brings one of the world’s most dynamic and community-driven gaming experiences to GOTF 2025, where athletes will be challenged to combine choreography, precision and physical stamina as digital gameplay meets live performance in a visually electrifying showcase.
In the confirmed lineup of tournament games, the addition of HADO completes the roster, serving as the core of the virtual reality (VR) gaming competition. As a pioneering augmented reality (AR) experience, HADO integrates real-world body movements with digital game scenarios through wearable AR technology. Players do not use controllers; instead, they directly “control” virtual skills with their physical movements – running, dodging and aiming in the real world – with every action directly impacting the in-game situation and instantly reflected visually. HADO promises to deliver a fast-paced, visually stunning VR competitive experience.
“These newly announced titles highlight the full range of phygital sports that people can experience at the Games of the Future 2025. From the expressive energy of dance, the global appeal of mobile esports to the groundbreaking innovation of AR gameplay, this second wave of games highlights the diversity and excitement of phygital sport,” said Nis Hatt, CEO of Phygital International.
In addition to expanding its game lineup, Phygital International is also announcing a series of major global media partnerships, ensuring that the Games of the Future 2025 will be accessible to fans around the world through both digital and broadcast platforms.
The post Just Dance, MLBB and HADO Added to Lineup of Global Gaming Icons for the Games of the Future 2025 appeared first on European Gaming Industry News.
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