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Red Bull Flick returns to challenge the world’s best CS:GO duos

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The ultimate 2v2 CS:GO tournament is back! Starting in April, players will battle it out to find the best Counter-Strike: Global Offensive duos in the world. Custom maps, exciting teams and a new futuristic narrative mean this tournament is one to keep an eye on.

  • Red Bull Flick 2021 is the opportunity for CS:GO duos around the world to put their skills to the ultimate test with unique maps alongside a new narrative for players to immerse themselves in a futuristic sci-fi setting.
  • Red Bull Flick first launched in 2019 with a local event in Turkey, taken to a new level in 2020 with a global launch and 45,000 registrations in over 30 countries competing. Legendary G2 Nikola “NiKo” Kovač  will be the Red Bull Flick Brand Ambassador, making appearances and providing his expert opinion throughout the tournament.
  • International online qualifiers will kick off the season in April, with the exciting Red Bull Flick Invitational – Helsinki to conclude the year in November 2021.
  • SteelSeries comes on board as the official Peripheral Partner to support with their world-renowned gaming headsets, keyboards and mice. AOC returns as the official Monitor Partner to provide phenomenal visual clarity and ultra-high refresh rate monitors.

Red Bull Flick, the premier 2v2 Counter-Strike: Global Offensive tournament, is returning for 2021 with a futuristic twist and brand new custom maps. Open to players around the world, Red Bull Flick will see skilled duos battle it out in national tournaments and international online qualifiers for the chance to be crowned number one and challenge their CS:GO idols in the official pro-am competition, the Red Bull Flick Invitational, Helsinki, to conclude the season. This year’s tournament weaves in a futuristic narrative, an alternative reality in which esports is the ultimate form of public entertainment, which will take players to custom maps and arenas across multiple planets and space stations.

This year’s game mode features capture points, with each duo fighting for control of the map. This will be the first time that a narrative of this kind, along with themed maps and content, has been incorporated into a Red Bull event. Red Bull Flick began in 2019 as a local event in Turkey and is now a prestigious global tournament, with over 45,000 registrations and duos from some of the biggest teams on the scene competing in 2020. For Red Bull Flick 2021, G2 NiKo will join as the official Red Bull Flick Brand Ambassador. As an expert rifler and one of the best CS:GO in-game leaders in the world, NiKo will give fans expert insight and commentary on the top plays of the tournament.

Last year’s 2020 Red Bull Flick Pro EU Invitational saw exciting upsets and incredible duos from Team Vitality, BIG Clan, ENCE and G2, with Team Germany emerging victorious over the likes of Kévin “⁠misutaaa⁠” Rabier and the undisputed best player in the world, Mathieu “⁠ZywOo⁠” Herbaut. Red Bull Flick 2021 will comprise national tournaments in more than 30 countries and international online qualifiers open to all. Winners will earn a spot in the Red Bull Flick Invitational Helsinki. There they will compete against other regional winners, as well as some of the best pro players in the world.

Red Bull Flick has partnered with world-class partners to bring cutting edge hardware to competitors. The tournament welcomes SteelSeries as the new official Peripheral Partner, providing headsets, keyboards and mice to players, ensuring full immersion with tools built for both high performance and durability. Additionally, AOC, the global leader in gaming monitors, returns as the Official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors.

 

The first 2021 Red Bull Flick International Online Qualifiers are open for registration now on FACEIT, and national tournaments begin in April.

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Astana

Astana to host IESF World Esports Championship 2027

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IESF signs host agreement with Kazakhstan’s Ministry of Tourism and Sports and the Qazaq Cybersport Federation in Astana.

Astana has been confirmed as the host city for the IESF World Esports Championship 2027 (WEC27), following a host agreement signing ceremony involving the International Esports Federation (IESF), the Ministry of Tourism and Sports of the Republic of Kazakhstan, and the Qazaq Cybersport Federation.

IESF said the event is expected to draw participation across more than 150 IESF Member Federations through the qualifiers, with national teams competing via IESF-recognized national member structures.

“WEC27 will be more than a championship. It will be a global celebration of nations, athletes, and the future of esports,” said Vlad Marinescu, President of IESF. “For every player, there is no greater honor than competing under their national flag and officially representing their nation on the world stage. That is what makes the World Esports Championship so powerful and so unique. In 2027, Astana will welcome the world and proudly stand as the Esports Capital in the World of Esports, uniting our Member Federations, athletes, fans, and communities. Kazakhstan has shown remarkable vision, ambition, and commitment, and we are confident that WEC27 will deliver an unforgettable championship and a lasting legacy for the global esports family.”

Yerbol Myrzabosynov, Minister of Tourism and Sports of the Republic of Kazakhstan, said: “We are honored that the International Esports Federation has entrusted Kazakhstan with hosting the World Esports Championship 2027. This reflects the confidence in our country’s ability to deliver an event of the highest international standard. Hosting WEC27 reinforces our commitment to advancing esports and creating new opportunities for young people through sport, technology, education, and international cooperation. We look forward to welcoming the World of Esports to Astana and showcasing Kazakhstan as a destination capable of delivering world-class international events.”

Kuanyshbek Yessekeyev, Chairman of the Board of Trustees of the Qazaq Cybersport Federation, added: “We sincerely thank the International Esports Federation for the trust and confidence placed in Kazakhstan to host the World Esports Championship 2027. This is a historic milestone for our esports community and a testament to the progress we have achieved together with our partners. Alongside IESF, the Ministry of Tourism and Sports, and our national stakeholders, we are committed to delivering an outstanding championship for athletes, fans, and the World of Esports. WEC27 will inspire future generations, accelerate the growth of esports in Kazakhstan, and strengthen our country’s position as a leading esports and digital innovation hub.”

IESF said more details, including schedule, qualification pathway, venues, official titles, ticketing, and the event program, will be announced in the coming months via its official channels.

The post Astana to host IESF World Esports Championship 2027 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth

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Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.

BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.

The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.

The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.

In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST reports 40% revenue growth in 2025, opens New York headquarters

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BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.

The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.

The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.

BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.

On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.

The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.

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