Asia
ZITRO IMPRESSED VISITORS AT G2E ASIA AND REINFORCED ITS COMMITMENT TO THE ASIAN GAMING MARKET
Zitro showcased its latest innovations at this year’s Global Gaming Expo (G2E) Asia, held at Marina Bay Sands in Singapore. The event served as a stage to highlight Zitro’s new range of products and increased notably its presence in the Asian gaming market.
“Over the past years, we have established a strong presence in the Philippines, and we are determined to expand our reach in other countries within the region as well”, expressed Nadège Teyssedre, Zitro’s EMEA Director. “Asia is a key market for us, and we understand the importance of adapting our offering to the local culture. To that end, we have invested significant efforts into developing a wide range of games that cater to the tastes and preferences of this dynamic market”.
The Altius Glare cabinet featured the spectacular brand-new games Fú Shòu Link and Epic Kingdom. Fú Shòu Link is a 4-level multi-game inspired by oriental mythology, with an impressive Bonus Link and enhanced Boost feature. Epic Kingdom showcased a 3-level Bonus link, where players can win the MEGA with just 1 mega symbol at the final level.
The IIlusion Glare cabinet featured games such as Colossus Fire, with 2 scalable and independent progressive levels that vary based on the player’s denomination. Also on display was the popular Asian-themed title, Bashiba Link.
Among the slot highlights for the Allure Glare cabinet was Fu Pots, offering up to 7 different bonus links. This exciting lineup also included Mighty Hammer, and the award-winning 88 Link.
The company’s online division, Zitro Digital, showcased its product portfolio for online casinos such as the recently launched Bashiba Link series with its Emperor game, in addition to the 88 Link series featuring Kokeshi Dolls, Maneki Neko, Daruma Mystery, and Koinobori Party. These titles are now part of a wide range of video slots, including popular products such as Link King, Link Me, and the Pick & Win Series, as well as the most extensive collection of video bingo games in the market.
In the words of Zitro’s International President, Sebastián Salat: “We are truly humbled and deeply grateful for the overwhelming response and resonance our products received at G2E Asia. Our goal is to approach the Asian market in a broader sense, by developing a range of products thoughtfully adapted to the unique tastes and requirements of players in this market. The extraordinary level of positive feedback of our products is proof that we are moving in the right direction. We are inspired by this success to continue pushing boundaries and expanding our offering and ensuring that our products provide the best gaming experiences for players across the region”.
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Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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