Asia
Microgravity Gaming League – Call of Duty: Mobile tournament wraps up with a nail – biting finish
The e-sports event powered by HP India sweeps the gamers away with popularity and social media with a huge buzz
MGL’s ‘Call of Duty: Mobile’ was a nation-wide tournament. The league unfolded in three stages – the Qualifying Round, the Battle Phase, and the Grand Finale. After the outstanding success of the first edition of the Microgravity Gaming League – Free Fire tournament held between August and September 2020, Microgravity Ventures has now successfully hosted and completed this bigger, better, and bolder Microgravity Gaming League – ‘Call of Duty: Mobile’ tournament.
The battle arena got heated with 256 teams entering into competition with each other. The excitement and fun kept building through the tournament as the games reached the finale. The final match was fought between team IND and Fenrir x Alpha whereas team Shots and Indian risers fought for the third place. The final match was played in the best of three formats. The first match-up was won by Team IND; the second match-up saw Fenrir x Alpha make a great comeback; and the third match-up was a truly nail-biting one, eventually won by Team IND. The Man of the Match title was awarded to team IND’s Sly^ after an outstanding performance of a total of 29 kills in the match.
Excited with their roaring success, Team IND said, “The whole tourney was great, the management was really good. Many underdog teams got a chance to compete and showcase their skills. The matches didn’t take much of our time as they were best of one’s. Competing in such a great event really brings out the adrenaline in you. It was a very well-organized event and that too completing these many matches in only one day.”
Congratulating the winners of the “MGL – Call of Duty: Mobile” tournament, Mr. Wilton Suresh Pangoria, HP India, says, “We are very happy to enter into this relationship with Microgravity Ventures, who aim to propagate e-sports and promote world-class gaming with state-of-the-art technologies like virtual reality and augmented reality in India. We would love to be associated with the Microgravity Gaming League in the future for their upcoming tournaments & intend to make e-sports bigger and better along with Microgravity Ventures.”
Thanking all the gamers who registered and participated in the “MGL – Call of Duty: Mobile” tournament, Mr. Devendra Singh, Head of Operations at Microgravity Ventures, says, “Microgravity Gaming League came back and as promised it was more aggressive, competitive, and more fun than before. Undoubtedly, it is a fete to achieve – one day, three phases, and 256 teams. I congratulate all the winners and thank all the participating teams, while extending my gratitude to HP India for powering MGL’s ‘Call of Duty: Mobile’ tournament. We aim to continue promoting e-sports in a big way through the Microgravity Gaming League.”
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Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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